Midnight Season 2
Healer

Priest · Discipline

Discipline heals through damage. You ramp Atonement across the raid with Power Word: Radiance and Shield, then deal damage with Penance, Mind Blast, and Smite to heal everyone at once.

Checked 5 Sept 2026· 12.1.0. Last checked 39 days ago. No patch has landed since, but it is due another look.Last checked 39 days ago. No patch has landed since, but it is due another look.

Built from Blizzard Game Data APIsWarcraft LogsSimulationCraft

Guide contents
Spec briefing

How Discipline Priest wins

Discipline heals through damage. You ramp Atonement across the raid with Power Word: Radiance and Shield, then deal damage with Penance, Mind Blast, and Smite to heal everyone at once.

Role
Healer
Stat lead
Item Level / Intellect then Haste
Single target
Voidweaver
Cleave / AoE
Oracle
Patch 12.1.0Updated Sep 5, 2026

Strong when

  • Strong scripted raid healing via ramps
  • Deals real damage
  • Great utility (Pain Suppression, barriers)

Plan around

  • Ramp timing is a skill check
  • Weak reactive and spot healing
  • Mana pressure on unplanned damage
Patch 12.1.0

What changed for this spec

Shadow Mend's chance to trigger is no longer based on Shadow Word: Pain damage and has been redesigned into a passive upgrade: Flash Heal is upgraded to Shadow Mend, a stronger heal with a higher mana cost. Master the Darkness (Rank 3) has been updated so Mind Blast now upgrades your next Power Word: Shield to Void Shield, with Void Shield's chance to trigger from Penance reduced to 15% (was 33%) and Void Shield absorption reduced by 28%; Master the Darkness can now accumulate up to 2 charges. Blizzard's stated aim is reducing the spec's reliance on Shadow Mend and Void Shield procs and adding a deterministic way to gain access to Void Shield. Penance no longer applies Atonement when cast on an ally, which Blizzard attributes to friction between casting Penance on allies that need healing, allies that need Atonement applied, and enemies you want to deal damage to. A new talent, Grim Deliverance, joins broad retunes: all healing and absorption increased by 10%, Smite damage increased by 40%, and Flash Heal healing increased by 25%.

3 things on this page name abilities the patch changed

These are flagged, not corrected. Rewriting a priority list needs a source this page does not have, so what is shown is where the guide and the patch notes disagree.

  • Shadow Mend procs (rotation) The notes say "Shadow Mend's chance to trigger is no longer based on Shadow Word: Pain damage and has been redesigned to a passive upgrade - Flash Heal is upgraded to Shadow Mend, a stronger heal with a higher mana cost." There is no longer a Shadow Mend proc to react to.
  • Penance (rotation) The notes say "Penance no longer applies Atonement when cast on an ally." Any rotation guidance built on casting Penance to apply Atonement no longer matches the spell.
  • Penance (talents) The notes say "Penance no longer applies Atonement when cast on an ally," and "Void Shield's chance to trigger from Penance reduced to 15% (was 33%)" under the redesigned Master the Darkness (Rank 3), so the talent's described function has changed.

Source: Blizzard, Curse of Ula'tek content update notes (https://worldofwarcraft.blizzard.com/en-us/news/24293281). Transcript: docs/apps/wow-god/research/patch-12.1/12.1.0-CLASSES-section.txt

Not re-verified for Season 2. This ordering was checked for patch 12.0.7. Patch 12.1 raised max-level player health and creature damage by 25% and deliberately moved power out of cooldowns into steady-state damage, either of which can move secondary weights. Open question: no Season 2 sim source has been checked, so the order below is last season's and is shown unchanged rather than guessed at.

Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Item Level / Intellect
  2. 2.Haste
  3. 3.Critical Strike
  4. 4.Versatility
  5. 5.Mastery

Item level and Intellect are the first filter. Haste shortens application and ramp time; Critical Strike improves both damage and healing. Secondary stat value changes with your hero talents, trinkets, encounter cadence, and current gear, so use this as a starting point and validate close upgrades with your own sims or logs.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

6 rows
FlaskFlask of the MagistersDefault healing flask.FoodCurrent Intellect feastUse a personal secondary-stat food when it better corrects your setup.Mana PotionLightfused Mana PotionPlan mana recovery before an idle period, rather than drinking reactively at zero mana.Health PotionSilvermoon Health PotionCarry for progression and keys.Weapon OilThalassian Phoenix OilDefault weapon consumable.Augment RuneVoid-Touched Augment RuneUse for progression and high keys.

Priority order is from patch 12.0.7 and has not been re-derived for 12.1. Individual lines naming an ability that 12.1 removed or redesigned are annotated above; lines that 12.1 only retuned are unchanged, because a damage number moving does not by itself reorder a priority list.

Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Always be casting: keep Shadow Word: Pain maintained and cast Penance and Smite during downtime to make the most of your Atonements - the smaller heals really add up over an encounter.
  • Discipline is a ramping healer: set up a large batch of Atonements before known damage events, then deal damage until they expire. Do not try to maintain Atonement on everyone forever - that is the classic new-Disc mistake.
  • Mythic+ can be polarizing: in dungeons no other healer covers your cooldown gaps, so smart use of the revamped Archangel, Pain Suppression, and Ultimate Penitence (which doubles as a large defensive) is key.
OracleThe first list is the raid ramp priority; the second is the Oracle Mythic+ priority, which is shield-centric in 12.0.5 - drink often and mind your mana.

Single-target priority

  1. 1.Shadow Word: Pain - maintain on enemies if the remaining duration is under 20 seconds
  2. 2.Void Shield - any time it is available
  3. 3.Power Word: Shield - for your ramp, and on cooldown if mana is in good shape - execute-heavy fights let you cast more shields
  4. 4.Plea / Surge of Light / Flash Heal - to cheaply apply Atonement
  5. 5.Evangelism - on cooldown, just before high damage, to apply 5 Atonements
  6. 6.Power Word: Radiance - both charges back to back - one on melee and one on ranged if allies are spread
  7. 7.Shadow Word: Death - if the target is sub-20%, or while Mindbender / Shadowfiend is active for Inescapable Torment damage
  8. 8.Penance - defensively, to heal an injured ally - do not overcap charges
  9. 9.Mind Blast - on cooldown - it empowers your next Penance through Dark Indulgence
  10. 10.Smite - spam during downtime
  11. 11.Power Word: Shield - freely with Weal and Woe stacks when mana is plentiful

AoE priority

  1. 1.Shadow Word: Pain - Mythic+ priority - maintain and spread it: Penance offensively on trash pulls to spread Pain, defensively on single-target bosses
  2. 2.Void Shield - any time it is available
  3. 3.Shadow Mend procs - weave in as needed for high spot-healing
  4. 4.Evangelism - to apply Atonements; Power Word: Radiance for a full refresh, or defensive Penance for individual refreshes
  5. 5.Shadow Word: Death - on sub-20% targets, or as a damage global on the move
  6. 6.Penance - defensively on allies when Pain is already spread
  7. 7.Mind Blast
  8. 8.Penance - defensively on allies
  9. 9.Smite - spam, with Penance on cooldown
  10. 10.Power Word: Shield - as needed to supplement - constant use can OOM you

Opener

  1. 1.The full raid ramp: apply Atonement to 5 allies with Power Word: Shield, Plea, and Flash Heal.
  2. 2.Cast Evangelism to apply 5 more Atonements - it also casts a Power Word: Radiance and makes your next two Radiances instant.
  3. 3.Use both Power Word: Radiance charges to cover the final 10 players, for 20 Atonements total.
  4. 4.The Evangelism update cut ramp setup to roughly 8 seconds from the old 15.
  5. 5.Then unleash your damage rotation into the raid-wide hit.
VoidweaverThe Voidweaver Mythic+ priority - both lists are the same dungeon list. Void Blast replaces the Smite spam and Shadow Word: Death runs on cooldown for Expiation.

Single-target priority

  1. 1.Shadow Word: Pain - apply at least one and let Penance spread the DoT - it is much stronger in Midnight
  2. 2.Void Shield - any time it is available
  3. 3.Evangelism - or Power Word: Radiance if Evangelism is on cooldown, to apply Atonements
  4. 4.Shadow Word: Death - always on cooldown, even out of execute range - Expiation value is very high damage
  5. 5.Mind Blast
  6. 6.Penance - offensively
  7. 7.Void Blast - spam, with Penance on cooldown
  8. 8.Power Word: Shield - on cooldown during downtime

AoE priority

  1. 1.Same list as single target - the Voidweaver dungeon priority does not change with target count
  2. 2.Shadow Word: Pain - apply one and let Penance spread it
  3. 3.Void Shield - any time it is available
  4. 4.Evangelism - or Power Word: Radiance if Evangelism is on cooldown
  5. 5.Shadow Word: Death - always on cooldown for Expiation
  6. 6.Mind Blast
  7. 7.Penance - offensively
  8. 8.Void Blast - spam, with Penance on cooldown
  9. 9.Power Word: Shield - on cooldown during downtime

Pre-combat checks

  • Run the one-time console command '/console cameraSmoothTrackingStyle 0' so your camera stops swinging when you Penance an ally.
  • Set up nochanneling Smite and Penance macros so spamming either never clips the Penance channel and every bolt launches.

Major cooldowns

Evangelism

  • Use on cooldown, just before high damage periods, to apply 5 Atonements.
  • It now also casts a Power Word: Radiance and makes your next two Radiance casts instant, cutting the ramp to roughly 8 seconds.

Ultimate Penitence

  • A very competitive healing cooldown - use it separately from Evangelism to be efficient with your cooldown coverage.
  • In Mythic+ it doubles as a large defensive, so look for moments when you and the team are taking heavy damage.

Archangel and Pain Suppression

  • In dungeons you must cover your own cooldown gaps: the revamped Archangel brings a flat healing and absorption increase, and Pain Suppression mitigates damage you cannot heal through in time.

Shadowfiend and execute sniping

  • Casting Shadow Word: Death on sub-20% enemies is one of the most important things you can do in raid - every add wave is a chance to snipe an execute.
  • Spawning a Shadowfiend regenerates mana and adds significant Atonement application; the extra mana funnels into more Weal and Woe-buffed Power Word: Shields.
  • Since 12.0.5 the raid build no longer runs Expiation, so you do not need to DoT the execute target in advance.

Advanced tips

Atonement interactions

  • Damaging trinkets and non-Priest damage do not convert into Atonement healing.
  • AoE abilities like Inescapable Torment and Holy Nova only convert into Atonement from one enemy struck.
  • Outside damage-taken modifiers do not affect Atonement: a boss taking 100% more or 99% less damage changes nothing, and an immune boss produces zero Atonement healing.

Timing ramps

  • Boss mod timers often track when a cast begins, not when damage lands - note the cast duration and start your ramp so the roughly 6 seconds of Atonement application finishes just before impact.
  • Use a notepad, Method Raid Tools, or a note addon to record per-mechanic lead times; after the first successful ramp you can repeat it on cooldown at the same timer points.
  • For raid-activated damage (like killing orbs on Nexus-King Salhadaar), use 'landmark' timing - pick a point in the fight your raid reliably reaches and ramp off that instead of the timer.

Import strings were built for patch 12.0.7 and have NOT been re-verified for 12.1. Nobody authoritative publishes import strings, so none was rewritten here rather than invented. Patch 12.1 moved or removed talents in several trees, so a string may import a build that no longer exists. Check the listed key talents against the 12.1 changes above before importing.

Build

Talents and hero trees

Use Voidweaver for the single-target profile below and Oracle when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Voidweaver

Voidweaver adds Entropic Rift and void damage for stronger single-target healing-through-damage.

  • Voidweaver hero tree
  • Stat priority: Intellect > Haste

Multi-target: Oracle

Oracle adds Premonition and Halo synergy for the biggest scripted raid ramps.

  • Oracle hero tree
  • Prioritize AoE and add-swap talents

Talent builds and import strings

Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.

Open talent calculator

Raid - Oracle

The recommended raid starting point. Defensive Penance applies Atonement, Piety protects against waste, and Evangelism turns a prepared spread into a scheduled raid-healing window.

In-game import string
CAQAAAAAAAAAAAAAAAAAAAAAAADsAz2MzMYmhZbmtZmZmhZAAAAAAAAAAMDLzgZmZYGmBmpZamBYmFMEGzyAMGsAAAjxMjBzAMzMaGG

Mythic+ - Oracle

The stable key build. Keep Void Shield and Penance cycling through party damage, use short Atonement spreads before planned pulls, and move utility points for the dungeon rather than copying a raid tree unchanged.

In-game import string
CAQAAAAAAAAAAAAAAAAAAAAAAADsYwyMjZmZmhZbGzMzMDzAAAAAAAAAAYMWmBzMzYzYmBMNTMAzsghwYWGgxgFAAYMzMjBzAMzMTwA

Raid - Voidweaver

A viable alternative for encounters that reward planned Entropic Rift windows. Hold Mind Blast for meaningful Rift value and avoid sacrificing an imminent defensive Penance or lifesaving application window.

In-game import string
CAQAAAAAAAAAAAAAAAAAAAAAAADsgZ2YMPAzMjZbsNzMzMzAAAAAAAAAAgZYZGMzMDGmBmpZaGYmBABwsNLbgxmBAgxYmxgZwMDmpZYA

Complete talent referenceshow

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

Build a custom loadout
Talent type

Priest class tree

Shared class talents, including throughput, control, defensives, and movement.

52 of 52 shown

Active and choice talents

Angelic FeatherActivePlaces a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.Mind BlastActiveBlast the target's mind for 292 Shadow damage. Costs a high amount of mana.Holy NovaActiveAn explosion of holy light around you deals up to 157 Holy damage to enemies and up to 122 healing to allies within 12 yds, reduced if there are more than 5 targets.Dispel MagicActiveDispels Magic on the enemy target, removing 1 beneficial Magic effect.Psychic ScreamActiveLets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.Leap of FaithActivePulls the spirit of a party or raid member, instantly moving them directly in front of you.Power InfusionActiveInfuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.Sheer TerrorChoiceIncreases the amount of damage required to break your Psychic Scream by 25%.Petrifying ScreamChoicePsychic Scream causes enemies to tremble in place instead of fleeing in fear.Mass DispelActiveDispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.Mind ControlChoiceControls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects.Dominate MindChoiceControls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.Psychic VoiceChoiceReduces the cooldown of Psychic Scream by 10 sec.Void TendrilsChoiceCall shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.Shackle HorrorActiveShackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.Shadow Word: DeathActiveA word of dark binding that inflicts 319 Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health.Desperate PrayerActiveIncreases maximum health by 25% for 10 sec, and instantly heals you for that amount.FadeActiveFade out, removing all your threat and reducing enemies' detection range against you for 10 sec.BenevolenceChoiceIncreases the healing of your spells by 3%.Focused PowerChoiceIncreases the damage of your spells by 3%.

Passive talents

Improved Flash HealPassiveIncreases healing done by Flash Heal and Shadow Mend by 15%.Spiritual GuidancePassiveIncreases your Intellect by 3%.LightburstPassiveIncreases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.Improved PurifyPassivePurify additionally removes all Disease effects.Painful InvocationPassiveIncreases the damage of Shadow Word: Pain by 10%.Surge of LightPassiveYour healing spells and Smite have a 8% chance to make your next Flash Heal or Shadow Mend instant and cost 50% less mana. Stacks to 2.Body and SoulPassivePower Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.Twins of the Sun PriestessPassivePower Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.Strength of ResolvePassiveIncreases your Stamina by 6%.Everlasting LightPassiveSurge of Light occurs up to 50% more often based on your missing mana.Move with GracePassiveReduces the cooldown of Leap of Faith by 30 sec.Mental AgilityPassiveReduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%. Twin DisciplinesPassiveIncreases the damage and healing of your Holy and Shadow spells by 2%.Dark EnlightenmentPassiveIncreases your haste by 3%.False AutonomyPassiveIncreases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.InspirationPassiveReduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal, Shadow Mend, or Penance.Binding HealsPassive20% of Flash Heal or Shadow Mend healing on other targets also heals you.Sanguine TeachingsPassiveIncreases your Leech by 2%.Twist of FatePassive2 ranksAfter damaging or healing a target below 35% health, gain 10% increased damage and healing for 8 sec.Tithe EvasionPassiveShadow Word: Death deals 50% less damage to you.Angel's MercyPassiveReduces the cooldown of Desperate Prayer by 20 sec.Protective LightPassiveCasting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.MindpiercePassiveIncreases the damage of Smite by 15%.Spectral IllusionPassiveFade creates an illusion of you for 4 sec, tricking enemies to attack it instead.Improved FadePassive2 ranksReduces the cooldown of Fade by 10 sec.Light's InspirationPassiveIncreases the maximum health gained from Desperate Prayer by 10%.Unwavering WillPassive2 ranksWhile above 75% health, the cast time of your Flash Heal, Shadow Mend, and Smite are reduced by 10%.Spell WardingPassive2 ranksReduces all magic damage taken by 6%.PhantasmPassiveActivating Fade removes all snare effects.Angelic BulwarkPassiveWhen an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.Phantom ReachPassiveIncreases the range of most spells by 15%.Translucent ImagePassiveFade reduces damage you take by 10%.

Discipline specialization tree

Every Discipline talent currently exposed by Blizzard game data.

46 of 46 shown

Active and choice talents

Power Word: RadianceActiveA burst of light heals the target and 4 injured allies within 40 yards for 2,153, and applies Atonement for 60% of its normal duration.Pain SuppressionActiveReduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.Pain TransformationChoicePain Suppression also heals your target for 15% of their maximum health and applies Atonement.Protector of the FrailChoicePain Suppression gains an additional charge. Power Word: Shield reduces the cooldown of Pain Suppression by 3 sec.Bright PupilChoiceReduces the cooldown of Power Word: Radiance by 3 sec.Enduring LuminescenceChoiceReduces the cast time of Power Word: Radiance by 30% and causes it to apply Atonement at an additional 10% of its normal duration.Ultimate PenitenceChoiceAscend into the air and unleash a massive barrage of Penance bolts, causing 22,766 Holy damage to enemies or 52,987 healing to allies over 5.4 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.Power Word: BarrierChoiceSummons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 20% and preventing damage from delaying spellcasting.EvangelismActiveImmediately Power Word: Radiance your target at 150% effectiveness, and causes your next 2 casts of Power Word: Radiance to be instant cast with 40% reduced mana cost.ArchangelChoiceEvangelism increases your healing and absorption effects by 15% for 18 sec.MindbenderChoiceEvangelism summons a Mindbender to attack a nearby target for 12 sec. Generates 0.2% Mana each time the Mindbender attacks.Master the DarknessActivePenance has a 25% chance to upgrade Power Word: Shield into Void Shield. Void Shield: Shields 3 allies for 15 sec, absorbing 1,789 damage.

Passive talents

AtonementPassivePower Word: Shield, Flash Heal, Shadow Mend, Plea, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 46% of the damage done. Healing is reduced when healing more than 5 targets. Healing increased by 40% when not in a raid.Power of the Dark SidePassiveShadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%.Light's PromisePassivePower Word: Radiance gains an additional charge.SanctuaryPassiveSmite prevents the next 684 damage dealt by the enemy.Dark IndulgencePassiveMind Blast has a 100% chance to grant Power of the Dark Side and deals 20% additional damage.Encroaching ShadowsPassiveShadow Word: Pain Spreads to a nearby enemy when you cast Penance on the target.Shield DisciplinePassiveWhen your Power Word: Shield is completely absorbed, you restore 0.5% of your maximum mana.Painful PunishmentPassiveEach Penance bolt extends the duration of Shadow Word: Pain on enemies hit by 1.5 sec.Revel in DarknessPassiveShadow Word: Pain deals 5% additional damage and spreads to 1 additional target when you cast Penance to its target.Holy RayPassiveEach successive Penance bolt during a channel deals 5% increased damage and healing.LeniencePassiveAtonement reduces damage taken by 2%.Shadow TapPassiveMind Blast deals 150% increased damage, but costs 40% more mana.Purge the WickedPassiveHoly damage increased by 10%.CastigationPassivePenance fires one additional bolt of holy light over its duration.IndemnityPassiveAtonements granted by Power Word: Shield last an additional 4 sec.Pain and SufferingPassive2 ranksIncreases the damage of Shadow Word: Pain by 30% and increases its duration by 4 sec.OccultistPassiveShadow damage and healing done increased by 15%.Harsh DisciplinePassive2 ranksPower Word: Radiance causes your next Penance to fire 2 additional bolts, stacking up to 2 charges.Abyssal ReveriePassive2 ranksAtonement heals for 10% more when activated by Shadow spells.Divine ProcessionPassiveSmite extends the duration of an active Atonement by 2.0 sec.Inner FocusPassiveFlash Heal, Shadow Mend, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.Shadow MendPassiveFlash Heal is upgraded to Shadow Mend, a stronger heal with a higher mana cost. Shadow Mend: Wraps an ally in shadows which heal for 3,397, but at a price. The ally will take 168 damage every 1 sec, until they have taken 1,634 total damage from all sources, or leave combat.ShadowfiendPassiveShadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 0.5% mana each time the Shadowfiend attacks.Greater SmitePassiveCasting Smite increases the damage of Smite by 25%, stacking 2 times. Lasts 4 sec.Divine AegisPassiveDirect critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.Borrowed TimePassive2 ranksCasting Power Word: Shield increases your Haste by 10% for 4 sec.Blaze of LightPassive2 ranksThe damage of Smite and Penance is increased by 15%, and Penance increases or decreases your target's movement speed by 50% for 2 sec.Grim DeliverancePassiveShadow Mend heals for 40% more and applies Atonement for an additional 4 sec, but its cast time is increased by 0.3 sec.Death's TormentPassiveShadow Word: Death deals damage 2 additional times at 15% effectiveness.Inescapable TormentPassiveMind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for 319 Shadow damage and extending their durations by 0.7 sec.Eternal BarrierPassivePower Word: Shield absorbs 20% additional damage and lasts 5 sec longer.Weal and WoePassiveYour Penance bolts increase the absorb of your next Power Word: Shield by 3%. Stacks up to 10 times.Searing LightPassiveYour Penance bolts sear the enemy, dealing 20% of its damage over 8 sec.ExpiationPassive2 ranksMind Blast and Shadow Word: Death consume 2 sec of Shadow Word: Pain, dealing damage equal to 300% of the amount consumed.

Voidweaver

Voidweaver hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Archon

Archon hero talents, including every active, choice, and passive node exposed by Blizzard.

19 of 19 shown

Active and choice talents

Passive talents

Oracle

Oracle hero talents, including every active, choice, and passive node exposed by Blizzard.

16 of 16 shown

Passive talents

Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

Season 2 class set

datamined. Read out of the game's spell data and republished by Wowhead. Blizzard does not publish set bonus text, so there is no first-party version to compare it against.
2-piece
Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2.0 sec.
4-piece
After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage.

Source: Wowhead spell pages, retrieved 2026-09-05. spell 1296577, spell 1296578. Third party, not Blizzard. If one of these is wrong, check the overview page and tell us.

Loading verified raid results

Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.

Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Season 1 acquisition targets, not re-verified for Season 2. The rows below name Season 1 items at their Season 1 item levels and are accurate as that; they are not Season 2 recommendations. Season 2's raid is The Venomous Abyss (8 bosses, Nek'zali the Soulcoiler through Ula'tek). Confirmed Season 2 raid item levels run 279 (Raid Finder, first boss) to 344 (Mythic, last two bosses and Very Rare drops), with Normal 292-302, Heroic 305-315 and the Great Vault paying 292/305/318/334 by difficulty. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.

Raid acquisition targets

15 slots

Season 1 acquisition targets, not re-verified for Season 2. The dungeons named below are the Season 1 pool and are not in Season 2 rotation. Season 2 runs Altar of Fangs (new in 12.1), Murder Row, Den of Nalorakk, The Blinding Vale, Voidscar Arena, Temple of Sethraliss, Kings' Rest and Ruby Life Pools. Confirmed Season 2 keystone item levels: +2 through +3 pay 295 end-of-run and 305 in the vault, rising to 311 end-of-run and 318 in the vault at +10 and above. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.

Mythic+ acquisition targets

15 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
7 recommendations
Empowered Hex of Leeching+44 Leech - Outdoor kills in Midnight zones heal 2% Health, once per 5 secHelm - Defensive sustain for progression and keys.EnchantingSilvermoon's Mending+132 LeechShoulders - Healing shoulder enchant.InscriptionMark of the Magister+40 Intellect - +5% maximum ManaChest - Intellect chest enchant.EnchantingArcanoweave Spellthread+32 Intellect - +3% maximum ManaLegs - Cloth leg enhancement.TailoringShaladrassil's Roots+28 Leech - +232 StaminaBoots - Movement utility.Enchantingchoose the secondary stat your current gear needsRingsAcuity of the Ren'doreiWeapon enchant - +53 Primary Stat for 15 sec when Might of the Void triggersWeapon - Default healing weapon enchant.Enchanting
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Recommended gems
3 recommendations
Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Recommended embellishments
3 recommendations
Survival and control

Utility, defensives, and movement

Your Priest toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

Mass Dispel and Power Infusion are premier raid utility every roster wants.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Cell (or VuhDo) - fast, click-cast raid frames built for healing.
Method Raid Tools - cooldown assignments, boss notes, and pull timers.

Written for patch 12.0.7. Patch 12.1 increased max-level player health and creature damage by 25% and made crowd-control diminishing returns reset after 20 seconds instead of 16, so defensive timing and crowd-control advice on this page is the most likely to have moved. Source: Curse of Ula'tek content update notes, https://worldofwarcraft.blizzard.com/en-us/news/24293281.

Execution review

What improves results

Self-review

Common mistakes

FAQ

3 quick answers

When do I press Evangelism?

After you have prepared an Atonement spread, not as the first ramp button. Evangelism extends the Atonements already active; it does not create the spread for you.

Should Oracle Penance be offensive or defensive?

Use Oracle Penance defensively by default. It applies Atonement and is a reliable part of your healing setup; only depart from that when the immediate healing plan genuinely permits it.

Which trinket should I target first?

For raid, Vaelgor's Final Stare is the primary on-use because its cooldown naturally aligns with Evangelism. In Mythic+, prioritize Litany of Lightblind Wrath as the on-use option.

Guide Updates

  1. Jul 16, 2026Completed Midnight 12.0.7 raid and Mythic+ gear, tier, embellishment, ramp, trinket, and FAQ guidance.
Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

No reviewed PvP baseline is published for this spec yet. Use the live tree to apply the matchup focus above rather than treating a PvE build as an arena answer.

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