Midnight Season 2
Tank

Druid · Guardian

Guardian is a Rage-based bear tank. Your baseline plan is simple: build Rage with Mangle, Thrash, Moonfire procs, and incoming damage, spend it before capping, and choose the right spender for the damage pattern. Ironfur is your physical mitigation button, Frenzied Regeneration is your recovery button, and Raze/Maul is your damage spender when you are already safe.

Checked 5 Sept 2026· 12.1.0. Last checked 39 days ago. No patch has landed since, but it is due another look.Last checked 39 days ago. No patch has landed since, but it is due another look.

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Guide contents
Spec briefing

How Guardian Druid wins

Guardian is a Rage-based bear tank. Your baseline plan is simple: build Rage with Mangle, Thrash, Moonfire procs, and incoming damage, spend it before capping, and choose the right spender for the damage pattern. Ironfur is your physical mitigation button, Frenzied Regeneration is your recovery button, and Raze/Maul is your damage spender when you are already safe.

Role
Tank
Stat lead
Agility then Haste
Single target
Elune's Chosen
Cleave / AoE
Elune's Chosen
Patch 12.1.0Updated Sep 5, 2026

Strong when

Plan around

  • Magic damage requires real cooldown planning instead of just Ironfur
  • Rage-starved gaps feel bad if Mangle and Thrash are delayed
  • Can look indestructible in small pulls and then fall over if big pulls start without Rage
  • Less unique raid utility when another Druid already covers Mark of the Wild
Patch 12.1.0

What changed for this spec

Patch 12.1 reworks how Guardian spends Rage. Gory Fur is redesigned: Ironfur can make your next Maul, Raze, or Ravage free, and those spenders can make your next Ironfur free. Wild Guardian, the Apex talent, is redesigned into a three-rank spirit that awakens on Rage spending, resets Thrash and Mangle, and generates Rage. Blizzard says both changes are meant to incentivize more balance between Rage spenders and distribute the Apex talent's impact across a longer duration and a broader portion of the kit. Lunation now reduces Lunar Beam's cooldown by a flat 20 seconds instead of 3 seconds per Arcane ability, which the notes say resolves its adverse rotational pressure. All damage is up 8%, with absorb and healing retunes alongside the class-wide 25% health increase.

Source: Blizzard, Curse of Ula'tek content update notes (https://worldofwarcraft.blizzard.com/en-us/news/24293281). Transcript: docs/apps/wow-god/research/patch-12.1/12.1.0-CLASSES-section.txt

Not re-verified for Season 2. This ordering was checked for patch 12.0.7. Patch 12.1 raised max-level player health and creature damage by 25% and deliberately moved power out of cooldowns into steady-state damage, either of which can move secondary weights. Open question: no Season 2 sim source has been checked, so the order below is last season's and is shown unchanged rather than guessed at.

Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Agility
  2. 2.Haste
  3. 3.Versatility
  4. 4.Mastery
  5. 5.Critical Strike

Item level and Agility are the first check. Haste smooths Rage generation and global flow, Versatility reduces all incoming damage, Mastery adds maximum health and armor value, and Critical Strike is mostly an offensive/avoidance stat. Defensive weights change by encounter damage profile.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

7 rows
FlaskFlask of the Blood KnightsDefault defensive tank flask.FoodHaste or Versatility feastMatch your current gear and the dungeon/raid damage profile.Combat potionLight's PotentialDefensive potion option for dangerous pulls or tank busters.Combat potionPotion of RecklessnessDamage potion when survival is secure.Health potionSilvermoon Health PotionCarry these for every key and progression pull.WeaponThalassian Phoenix OilCompare with whetstones/weightstones for your weapon type.Augment runeVoid-Touched Augment RuneUse on progression and high keys.

Priority order is from patch 12.0.7 and has not been re-derived for 12.1. Individual lines naming an ability that 12.1 removed or redesigned are annotated above; lines that 12.1 only retuned are unchanged, because a damage number moving does not by itself reorder a priority list.

Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Avoid Rage waste: Rage should be spent intentionally - unnecessary over-use of Ironfur is a huge DPS loss.
  • Keep abilities on cooldown: casting Mangle and Thrash as often as possible keeps the rotation flowing smoothly.
  • Rotate defensive cooldowns: having a defensive up at the right moment makes a world of difference as a tank.
  • The core loop is pressing a couple of short-cooldown buttons frequently (Thrash and Mangle), then spending Rage offensively (Maul/Raze) or defensively (Ironfur).
Druid of the ClawGuardian's priority is one of the simplest in the game and is the same list in single target and AoE - no real debuffs or procs to track beyond Moonfire, Thrash stacks, and Galactic Guardian.

Single-target priority

  1. 1.Moonfire - maintain on your primary target
  2. 2.Thrash - maintain 3-5 stacks
  3. 3.Red Moon - on cooldown
  4. 4.Mangle - on cooldown
  5. 5.Thrash - on cooldown
  6. 6.Maul or Ironfur - spend Rage offensively (Maul) or defensively (Ironfur)
  7. 7.Frenzied Regeneration - if your health dips low
  8. 8.Moonfire - with Galactic Guardian procs
  9. 9.Barkskin / Incarnation: Guardian of Ursoc - use your cooldowns as frequently as possible
  10. 10.Swipe - if you have nothing else to press

AoE priority

  1. 1.Moonfire - maintain on your primary target
  2. 2.Thrash - maintain 3-5 stacks
  3. 3.Mangle - on cooldown
  4. 4.Thrash - on cooldown
  5. 5.Maul or Ironfur - spend Rage offensively (Maul) or defensively (Ironfur)
  6. 6.Frenzied Regeneration - if your health dips low
  7. 7.Moonfire - with Galactic Guardian procs
  8. 8.Barkskin / Incarnation: Guardian of Ursoc - use your cooldowns as frequently as possible
  9. 9.Swipe - if you have nothing else to press

Opener

  1. 1.Get Moonfire and Thrash rolling immediately - the opener is the priority list in motion.
  2. 2.Cast Red Moon on cooldown.
  3. 3.Cast Mangle on cooldown.
  4. 4.Cast Thrash on cooldown, building to 3-5 stacks.
  5. 5.Spend Rage on Maul (offensively) or Ironfur (defensively).
  6. 6.Use Barkskin or Incarnation: Guardian of Ursoc early, then continue the regular rotation.
Elune's ChosenThe published priority is identical to Druid of the Claw - the trees change your passives and cooldown flavor (Lunar Beam, Astral value), not the button order.

Single-target priority

  1. 1.Moonfire - maintain on your primary target
  2. 2.Thrash - maintain 3-5 stacks
  3. 3.Red Moon - on cooldown
  4. 4.Mangle - on cooldown
  5. 5.Thrash - on cooldown
  6. 6.Maul or Ironfur - spend Rage offensively (Maul) or defensively (Ironfur)
  7. 7.Frenzied Regeneration - if your health dips low
  8. 8.Moonfire - with Galactic Guardian procs
  9. 9.Barkskin / Incarnation: Guardian of Ursoc - use your cooldowns as frequently as possible
  10. 10.Swipe - if you have nothing else to press

AoE priority

  1. 1.Moonfire - maintain on your primary target
  2. 2.Thrash - maintain 3-5 stacks
  3. 3.Mangle - on cooldown
  4. 4.Thrash - on cooldown
  5. 5.Maul or Ironfur - spend Rage offensively (Maul) or defensively (Ironfur)
  6. 6.Frenzied Regeneration - if your health dips low
  7. 7.Moonfire - with Galactic Guardian procs
  8. 8.Barkskin / Incarnation: Guardian of Ursoc - use your cooldowns as frequently as possible
  9. 9.Swipe - if you have nothing else to press

Opener

  1. 1.Get Moonfire and Thrash rolling immediately - the opener is the priority list in motion.
  2. 2.Cast Red Moon on cooldown.
  3. 3.Cast Mangle on cooldown.
  4. 4.Cast Thrash on cooldown, building to 3-5 stacks.
  5. 5.Spend Rage on Maul (offensively) or Ironfur (defensively).
  6. 6.Use Barkskin or Incarnation: Guardian of Ursoc early, then continue the regular rotation.

Pre-combat checks

  • Buff Mark of the Wild.
  • Consume food, flask, and weapon oil.
  • Be in Bear Form before the pull. This applies to raids, dungeons, delves, and open-world content alike.

Major cooldowns

Berserk / Incarnation: Guardian of Ursoc

  • While the buff is active, fit in as many Thrash and Mangle casts as possible and spend Rage on Maul, Raze, or Ironfur to avoid capping.
  • Guardian's cooldowns have varied durations and timers: when you know the encounter, time or hold them to pair with each other - but only if you will not lose uses. If in doubt, use them as they become available.

Advanced tips

Spending Rage

  • Rage spending is the focal point of both survival and damage.
  • Pressing Ironfur when you do not actually need it defensively is now a significant DPS loss: the goal is to stay above 80 Rage for each Maul cast because of Harnessed Rage, and Ironfur drains that cycle.
  • Over-Ironfuring leaves you filling GCDs with Swipe, which generates no Rage and deals very little damage - the more you Swipe, the less efficient your DPS.
  • But skipping Ironfur into a large physical hit or a heavy flow of melee swings can easily kill you. Finding the balance between the two is the spec's real skill check.

Import strings were built for patch 12.0.7 and have NOT been re-verified for 12.1. Nobody authoritative publishes import strings, so none was rewritten here rather than invented. Patch 12.1 moved or removed talents in several trees, so a string may import a build that no longer exists. Check the listed key talents against the 12.1 changes above before importing.

Build

Talents and hero trees

Use Elune's Chosen for the single-target profile below and Elune's Chosen when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Elune's Chosen

Elune's Chosen is the recommended default for most raid bosses because the current tier rewards steady cleave, Astral damage, and a smoother defensive profile. Druid of the Claw is still a burstier single-target option when the encounter is truly one target.

  • Elune's Chosen hero tree
  • Stat priority: Agility > Haste
  • Interrupt: Skull Bash

Multi-target: Elune's Chosen

Elune's Chosen is the default Mythic+ and AoE tree. It gives flexible damage, strong Moonfire/Astral value, and a simpler profile than Druid of the Claw on large pulls.

  • Elune's Chosen hero tree
  • Prioritize AoE and add-swap talents
  • Interrupt: Skull Bash

Talent builds and import strings

Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result. A build with no import string has not had one exported for this patch; the key talents below are the build.

Open talent calculator

Raid - Elune's Chosen Default

Recommended raid setup for most Midnight Season 1 bosses. It keeps the defensive profile smooth, rewards Moonfire/Astral uptime, and still handles the cleave that appears on most encounters.

In-game import string
CgGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgZmxs4BGjZ2MLzMMLLDMbwoJamZWmZmZGjZMDAAAAAYGLzAW2mZwY2GATAAAAbYmBYxMYALWMAzMAG

Mythic+ - Elune's Chosen AoE

Default key build. It prioritizes flexible AoE threat, Moonfire value, and simple defensive planning over a narrow burst-only damage profile.

In-game import string
CgGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgZmZmFzMjZWMLm5BmZZZgZzMGNRmZWmZmZmlxMAAAAAAYmFzAbbzMYMLDgJAAAgNMzDMgFDMwsYZDwMDA

Alternative - Druid of the Claw Burst

Use this when you specifically want a burstier single-target profile and are comfortable giving up the simpler Elune's Chosen cleave package.

Complete talent referenceshow

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

Build a custom loadout
Talent type

Druid class tree

Shared class talents, including throughput, control, defensives, and movement.

61 of 61 shown

Active and choice talents

RakeActiveRake the target for 10 Bleed damage and an additional 57 Bleed damage over 15 sec. Awards 1 combo point.Frenzied RegenerationActiveHeals you for 32% health over 3 sec.RejuvenationActiveHeals the target for 1,925 over 12 sec.StarfireActiveCall down a burst of energy, causing 352 Arcane damage to the target, and 250 Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.StarfireActiveCall down a burst of energy, causing 353 Arcane damage to the target, and 245 Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.SwipeActiveSwipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.Wild GrowthActiveHeals up to 5 injured allies within 30 yards of the target for 1,434 over 7 sec. Healing starts high and declines over the duration.StarsurgeActiveLaunch a surge of stellar energies at the target, dealing 790 Astral damage.RipActiveFinishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : 8 over 1 sec 2 points: 12 over 2 sec 3 points: 16 over 3 sec 4 points: 20 over 3 sec 5 points: 24 over 4 secRemove CorruptionActiveNullifies corrupting effects on the friendly target, removing all Curse and Poison effects.Moonkin FormActiveShapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.Moonkin FormActiveShapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.MaimActiveFinishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 5 damage, 1 sec 2 points: 10 damage, 2 sec 3 points: 15 damage, 3 sec 4 points: 20 damage, 4 sec 5 points: 26 damage, 5 secIronfurActiveIncreases armor by 124 for 7 sec.HibernateActiveForces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.SunfireActiveA quick beam of solar light burns the enemy for 81 Nature damage and then an additional 705 Nature damage over 18 sec.Skull BashActiveYou charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.Wild ChargeChoiceFly to a nearby ally's position.Tiger DashChoiceShift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.SootheChoiceSoothes the target, dispelling all enrage effects.CycloneChoiceTosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.Stampeding RoarActiveShift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.TyphoonActiveBlasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.Mass EntanglementChoiceRoots the target and all enemies within 12 yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.Ursol's VortexChoiceConjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.Gale WindsChoiceIncreases Typhoon's radius by 20% and its range by 5 yds.Incessant TempestChoiceReduces the cooldown of Typhoon by 5 sec.Incapacitating RoarChoiceShift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may cancel the effect.Mighty BashChoiceInvokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.Circle of the WildChoicePhysical damage dealt by your abilities increased by 5%.Circle of the HeavensChoiceMagical damage dealt by your spells increased by 5%.Symbiotic RelationshipActiveForm a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.Heart of the WildActivePerform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for 10,757 over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.InnervateActiveInfuse a friendly healer with energy, causing them to regenerate 25% of their maximum mana over 8 sec.

Passive talents

Grievous WoundsPassiveRake, Rip, and Thrash damage increased by 10%.Ursoc's SpiritPassiveStamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.Verdant HeartPassiveFrenzied Regeneration and Barkskin increase all healing received by 20%.Killer InstinctPassive2 ranksPhysical damage and Armor increased by 6%.Improved BarkskinPassiveBarkskin's duration is increased by 4 sec.Nurturing InstinctPassive2 ranksMagical damage and healing increased by 6%.Primal FuryPassiveWhile in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.Thick HidePassiveReduces all damage taken by 4%.Natural RecoveryPassiveHealing you receive is increased by 4%.Astral InfluencePassiveIncreases the range of all of your spells by 5 yards.Aessina's RenewalPassiveWhen a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.Starlight ConduitPassiveWrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.Feline SwiftnessPassiveIncreases your movement speed by 15%.Well-Honed InstinctsPassiveWhen you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.Matted FurPassive2 ranksWhen you use Barkskin or Survival Instincts, absorb 1,312 damage for 15 sec.Lingering HealingPassiveRejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.OakskinPassiveSurvival Instincts and Barkskin reduce damage taken by an additional 10%.Perfectly-Honed InstinctsPassiveWell-Honed Instincts can trigger up to once every 90 sec.Instincts of the ClawPassiveFerocious Bite and Maul damage increased by 8%.Lycara's TeachingsPassive2 ranksYou gain 6% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: MasteryLore of the GrovePassiveMoonfire and Sunfire damage increased by 10%.Gift of the WildPassiveMark of the Wild is 100% more effective on yourself.Ursine VigorPassiveFor 4 sec after shifting into Bear Form, your health and armor are increased by 15%.Improved Stampeding RoarPassiveStampeding Roar's cooldown is reduced by 60 sec.Lycara's InspirationPassiveYou gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reductionForestwalkPassive2 ranksCasting Regrowth increases your movement speed and healing received by 16% for 6 sec.Fluid FormPassiveShred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.

Guardian specialization tree

Every Guardian talent currently exposed by Blizzard game data.

48 of 48 shown

Active and choice talents

MaulActiveMaul the target for 74 Physical damage.Survival InstinctsActiveReduces all damage you take by 50% for 6 sec.Dream of CenariusChoiceWhen you take non-periodic damage, you have a chance to cause your next Regrowth to heal for an additional 130%, and to be instant, free, and castable in all forms for 30 sec.Dream GuideChoiceWhen you take non-periodic damage, you have a chance to gain a charge of Dream Guide. When you or a nearby ally drops below 40% health, you consume a charge of Dream Guide to automatically cast Regrowth on them. This Regrowth heals for an additional 100%.BerserkActiveGo berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 50% and the cooldown of Frenzied Regeneration by 100%.Ward of the ForestChoiceBarkskin increases your maximum health by 20%, but its duration is reduced by 40%. BramblesChoiceSharp brambles protect you, absorbing and reflecting up to 8 damage from each attack. While Barkskin is active, the brambles also deal 2 Nature damage to all nearby enemies every 1 sec.Reinforced FurChoiceIronfur increases armor by an additional 15% and Barkskin reduces damage taken by an additional 10%.Bristling FurChoiceBristle your fur, causing you to generate Rage based on damage taken for 8 sec.Gift of an Ancient GuardianChoiceIronfur increases your Mastery by 5%. Guardian of EluneChoiceMangle increases the duration of your next Ironfur by 3 sec, or the healing of your next Frenzied Regeneration by 20%.Ursoc's EnduranceChoiceIncreases the duration of Barkskin and Ironfur by 2.0 sec.Gory FurChoiceIronfur has a 20% chance to make your next Maul or Ravage free. Maul and Ravage have a 10% chance to make your next Ironfur free.Rend and TearChoiceEach stack of Thrash reduces the target's damage to you by 3% and increases your damage to them by 2%.Untamed SavageryChoiceIncreases the damage and radius of Thrash by 25%.RazeActiveStrike with the might of Ursoc, dealing 74 Physical damage to your target and 41 to all other enemies in front of you. Damage reduced beyond 5 targets.Lunar BeamActiveSummons a beam of lunar light at your target's location, dealing 14 Arcane damage each second to your target and 14 to up to 5 other enemies within 8 yd. Lunar Beam also increases your mastery by 18%, and heals you for 988 over 8 sec.Twin MoonfireChoiceMoonfire deals 8% increased damage and also hits another nearby enemy within 15 yds of the target.Red MoonChoiceChannel the power of the enraged moon to deal 2,432 Arcane damage to your target over 8 sec. Casting Mangle extends its duration by 1.0 sec and generates 8 Rage.Incarnation: Guardian of UrsocChoiceAn improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%. Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.Convoke the SpiritsChoiceCall upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.Sundering RoarActiveRoar with earthshattering ferocity, dealing 99 Physical damage, and resetting the cooldown of Thrash and allowing it to stack 5 additional times for 12 sec. When Sundering Roar ends, any excess stacks of Thrash immediately deal their remaining damage.Wild GuardianActiveSpending Rage has a 10% chance to awaken a guardian spirit for 8 sec, which attacks a nearby enemy for 105 when you cast Thrash or Mangle.

Passive talents

GorePassiveThrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.Front of the PackPassiveStampeding Roar's radius is increased by 30%. Your movement speed is increased by 5%.PersistencePassiveWhen you shapeshift out of Bear Form, its benefits to health and armor slowly decay over 8 sec.Infected WoundsPassiveMangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec.Innate ResolvePassiveFrenzied Regeneration's healing is increased by up to 80% based on your missing health. Frenzied Regeneration has 1 additional charge.Vulnerable FleshPassiveMaul and Raze deal 30% increased damage.Survival of the FittestPassive2 ranksReduces the cooldowns of Barkskin and Survival Instincts by 24%.ReinvigorationPassive2 ranksFrenzied Regeneration heals over 2.0 additional sec and casts Rejuvenation and Regrowth on you at 200% effectiveness.After the WildfirePassiveEvery 300 Rage you spend causes a burst of restorative energy, healing up to 5 allies within 20 yds for 262.Memory of YseraPassive2 ranksHeal each time you spend Rage, up to 1.6% of your maximum health for 80 Rage spent.Scintillating MoonlightPassive2 ranksMoonfire reduces damage dealt to you by 12%.Soul of the ForestPassiveMangle generates 5 more Rage and deals 25% more damage.Natural ResiliencePassiveWhen Frenzied Regeneration would heal you above maximum health, 80% of its excess healing is instead converted to an absorb shield.Ursol's WardingPassiveGain magical damage reduction equal to 10% of your damage reduction from armor.Ursoc's FuryPassiveThrash and Maul grant you an absorb shield for 35% of the damage dealt for 15 sec.Flashing ClawsPassive2 ranksThrash has a 20% chance to trigger an additional Thrash. Thrash stacks 2 additional times.Blood FrenzyPassiveThrash also generates 3 Rage each time it deals damage, on up to 5 targets.Moonless NightPassiveYour direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 20% Arcane damage.Fury of NaturePassive2 ranksWhile in Bear Form, you deal 30% increased Arcane damage.Harnessed RagePassiveMangle has 1 additional charge and when Maul is cast at 80 Rage or above its chance to activate Gore is increased by 100%.Elune's FavoredPassiveWhile in Bear Form, you are healed for 18% of all Arcane damage done.Killing BlowPassiveMaul and Raze may consume up to 20 more Rage to deal up to 70% additional damage.Ursoc's GuidancePassive Incarnation: Guardian of Ursoc: Every 25 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec. Convoke the Spirits: Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.Waking NightmarePassiveAwaken memories of past conflicts, causing a Dread Shade to take form nearby. While active, shades slowly travel toward your target, dealing 24 Nature damage to nearby enemies and mirroring your Thrash casts.Galactic GuardianPassiveYour damage has a 5% chance to trigger a free automatic Moonfire on that target. Moonfire: When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage. Red Moon: When this occurs, you gain 1 charge of Lunar Wrath. Each 20 Rage you spend while Red Moon is active consumes a stack to deal 380 additional Arcane damage to its target and heal you for 494.

Druid of the Claw

Druid of the Claw hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Active and choice talents

Passive talents

RavagePassiveYour auto-attacks have a chance to make your next Ferocious Bite become Ravage. Ravage Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: 14 damage, 6 in an arc 2 points: 28 damage, 12 in an arc 3 points: 43 damage, 18 in an arc 4 points: 58 damage, 24 in an arc 5 points: 72 damage, 30 in an arcWildshape MasteryPassiveIronfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec. Bestial StrengthPassiveMaul and Raze damage increased by 10%.Claw RampagePassiveDuring Berserk, Shred, and Swipe have a 20% chance to make your next Ferocious Bite become Ravage.Pack's EndurancePassiveStampeding Roar's duration is increased by 25%.Aggravate WoundsPassiveEvery attack with an Energy cost that you cast extends the duration of your Dreadful Wounds by 0.6 sec, up to 8 additional sec.Fount of StrengthPassiveYour maximum Energy and Rage are increased by 20. Frenzied Regeneration also increases your maximum health by 10%.Exacerbating WoundsPassiveYour Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by 15%.Dreadful WoundPassiveRavage also inflicts a Bleed that causes 35 damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 15%. Dreadful Wound is not affected by Circle of Life and Death. Twin ClawPassiveYou have a 18% chance to follow up any single target melee ability with a Twin Claw, dealing 119 Physical damage and generating 5 Rage. Limb from LimbPassiveYour auto-attacks are 30% more likely to make your next Maul become Ravage.

Wildstalker

Wildstalker hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Wildstalker's PowerPassiveRip and Ferocious Bite damage increased by 5%. Rejuvenation healing increased by 10%.Strategic InfusionPassiveAttacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Your periodic heals have a 4% increased chance to critically heal.Lethal PreservationPassiveWhen you remove an effect with Soothe or Remove Corruption, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.Thriving GrowthPassiveRip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing 34 Bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for 834 over 6 sec. Multiple instances of these can overlap.Vigorous CreepersPassiveBloodseeker Vines increase the damage your abilities deal to affected enemies by 4%. Symbiotic Blooms increase the healing your spells do to affected targets by 20%.Hunt Beneath the Open SkiesPassiveDamage and healing while in Cat Form increased by 3%. Moonfire and Sunfire damage increased by 10%.Patient CustodianPassiveYour heal over time effects are 6% more effective.RampancyPassiveSymbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 sec at 100% effectiveness. Bursting GrowthPassiveWhen Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing 35 physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for 157.Green ThumbPassiveThe rate at which Symbiotic Blooms grow is increased by 20%.

Keeper of the Grove

Keeper of the Grove hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Elune's Chosen

Elune's Chosen hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Active and choice talents

Passive talents

Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

Season 2 class set

datamined. Read out of the game's spell data and republished by Wowhead. Blizzard does not publish set bonus text, so there is no first-party version to compare it against.
2-piece
Thrash has a 20% chance to make your next Mangle deal 100% increased damage.
4-piece
Thrash calls up 3 thorns, each impaling a target for (54% of Attack Power) Nature damage and dealing (27% of Attack Power) additional Nature damage to up to 5 nearby enemies, and extends the duration of [Incarnation: Guardian of Ursoc / Berserk] by 0.5 sec, up to 5.0 sec.

Source: Wowhead spell pages, retrieved 2026-09-05. spell 1296607, spell 1296608. Third party, not Blizzard. If one of these is wrong, check the overview page and tell us.

Loading verified raid results

Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.

Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Season 1 acquisition targets, not re-verified for Season 2. The rows below name Season 1 items at their Season 1 item levels and are accurate as that; they are not Season 2 recommendations. Season 2's raid is The Venomous Abyss (8 bosses, Nek'zali the Soulcoiler through Ula'tek). Confirmed Season 2 raid item levels run 279 (Raid Finder, first boss) to 344 (Mythic, last two bosses and Very Rare drops), with Normal 292-302, Heroic 305-315 and the Great Vault paying 292/305/318/334 by difficulty. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.

Raid acquisition targets

15 slots

Season 1 acquisition targets, not re-verified for Season 2. The dungeons named below are the Season 1 pool and are not in Season 2 rotation. Season 2 runs Altar of Fangs (new in 12.1), Murder Row, Den of Nalorakk, The Blinding Vale, Voidscar Arena, Temple of Sethraliss, Kings' Rest and Ruby Life Pools. Confirmed Season 2 keystone item levels: +2 through +3 pay 295 end-of-run and 305 in the vault, rising to 311 end-of-run and 318 in the vault at +10 and above. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.

Mythic+ acquisition targets

15 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
13 recommendations
Berserker's RageWeapon enchant - Frenzied Focus grants +124 Haste for 15 secWeapon - Default damage enchant when simmed ahead.EnchantingEmpowered Blessing of Speed; use a leech/avoidance option for progression survivalHelmAkil'zon's SwiftnessShoulders - Guardian-friendly shoulder enchant.InscriptionMark of the Worldsoul+50 Primary StatChest - Default chest enchant for broad value.EnchantingForest Hunter's Armor Kit+41 Agility or Strength - +115 StaminaLegs - Agility/Stamina leg armor kit.LeatherworkingBlood Knight's Armor Kit+32 Agility or Strength - +16 ArmorLegs - Defensive leg armor kit alternative.LeatherworkingShaladrassil's Roots+28 Leech - +232 StaminaBoots - One of the listed boots alternatives.Lynx's Dexterity+19 Avoidance - +232 StaminaBoots - Default boot enchant when you can afford the offensive profile.EnchantingFarstrider's Hunt+11 Speed - +232 StaminaBoots - One of the listed boots alternatives.Silvermoon's Alacrity+29 HasteRings - Haste ring enchant when Rage flow needs smoothing.EnchantingThalassian Phoenix OilWeapon - Viable weapon oil option; compare with stones/enchant by sim.AlchemyEmpowered Blessing of SpeedHelm - Default mobility helm enchant.EnchantingSilvermoon's TenacityRings - Versatility ring enchant for safer progression.Enchanting
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Recommended gems
4 recommendations
Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Recommended embellishments
3 recommendations
Survival and control

Utility, defensives, and movement

Your Druid toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

Rebirth is a combat battle rez and Stampeding Roar is a group movement speed burst.

Interrupt: Skull Bash - grab a focus-interrupt macro on the Guardian macros page.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Method Raid Tools - external assignments and pull timers for progression.

Focus interrupt

#showtooltip Skull Bash
/cast [@focus,harm,nodead][] Skull Bash

Written for patch 12.0.7. Patch 12.1 increased max-level player health and creature damage by 25% and made crowd-control diminishing returns reset after 20 seconds instead of 16, so defensive timing and crowd-control advice on this page is the most likely to have moved. Source: Curse of Ula'tek content update notes, https://worldofwarcraft.blizzard.com/en-us/news/24293281.

Execution review

What improves results

  • Think in Rage budgets: first buy enough Ironfur to live, then buy damage with Raze/Maul.
  • Ironfur is armor. It is excellent into physical boss swings and melee packs, but it does not fix magic bursts by itself.
  • Use Frenzied Regeneration after damage has landed or when you know the next hit will not kill you before the heal ticks.
  • A clean pull starts before contact: Moonfire while moving, Thrash as enemies connect, Mangle for Rage, Ironfur before the first melee round.
  • Do not sit on Barkskin. Its value comes from how many times you press it across a dungeon or boss, not from saving it for the perfect disaster.
  • In Mythic+, plan who stops what before the pull. Guardian has Skull Bash, Incapacitating Roar, Typhoon, Ursol's Vortex, roots, and Soothe - use the whole kit.
  • If ranged enemies will not move, line-of-sight them or Moonfire them while your group stacks; do not drag the melee pack out of ground effects chasing one caster.
  • Bear Form before crowd control or a tank swap. Being in caster/cat form when the boss reconnects is one of the easiest ways to die.
Self-review

Common mistakes

  • Capping Rage while Ironfur is missing or Raze/Maul is available
  • Spending every bit of Rage on damage and having nothing for the next physical spike
  • Pressing Frenzied Regeneration at full health without a reason
  • Using Survival Instincts and Barkskin together on medium damage, then having neither for the real hit
  • Ignoring Moonfire procs and losing threat on ranged adds
  • Treating Swipe like a priority button; it is filler, not the core of the rotation
Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

No reviewed PvP baseline is published for this spec yet. Use the live tree to apply the matchup focus above rather than treating a PvE build as an arena answer.

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