Demon Hunter · Vengeance
Vengeance is an aggressive tank that mitigates by dealing damage. You generate Soul Fragments and consume them for healing, keeping Fiery Brand active and Sigil of Spite on schedule.
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Guide contents
How Vengeance Demon Hunter wins
Vengeance is an aggressive tank that mitigates by dealing damage. You generate Soul Fragments and consume them for healing, keeping Fiery Brand active and Sigil of Spite on schedule.
- Role
- Tank
- Stat lead
- Agility then Versatility
- Single target
- Fel-Scarred
- Cleave / AoE
- Aldrachi Reaver
Strong when
- Excellent AoE threat and damage
- Strong self-healing through Soul Fragments
- Great magic mitigation and tank mobility
Plan around
- Physical spikes hurt when Fragments are low
- Fragment and Fiery Brand planning add complexity
- Less passive armor than plate tanks
What changed for this spec
Patch 12.1 reworks Vengeance's sigils. Sigil of Chains is no longer a talent - it is learned at level 35, its cooldown drops to 60 seconds from 90, and it no longer replaces Sigil of Misery. Sigil of Silence now replaces Sigil of Misery when selected, and Improved Sigil of Misery drops its Sigil of Chains interaction for a 15-second cooldown reduction on Sigil of Silence. Fracture and Soul Cleave now require equipped Warglaives, Axes, Swords, and Fist Weapons. Separately, Demon Hunters can now equip daggers. Damage is up 5.5%, and self-healing values rise alongside a class-wide 25% increase to player health and creature damage that Blizzard says is meant to make damage less spiky and healing more satisfying. Several talents also changed tree locations.
2 things on this page name abilities the patch changed
These are flagged, not corrected. Rewriting a priority list needs a source this page does not have, so what is shown is where the guide and the patch notes disagree.
- Sigil of Chains (talents) The notes say "Sigil of Chains is now learned at level 35 and is no longer a talent." and "Sigil of Chains no longer replaces Sigil of Misery." It is baseline at level 35 now, so listing it as a key talent is out of date.
- Sigil of Silence (talents) The notes say "Sigil of Silence now replaces Sigil of Misery when selected." and "Improved Sigil of Misery now reduces the cooldown of Sigil of Silence by 15 seconds when Sigil of Silence is selected." Its function in the tree changed, so any description attached to this entry needs rechecking.
Source: Blizzard, Curse of Ula'tek content update notes (https://worldofwarcraft.blizzard.com/en-us/news/24293281). Transcript: docs/apps/wow-god/research/patch-12.1/12.1.0-CLASSES-section.txt
Not re-verified for Season 2. This ordering was checked for patch 12.0.7. Patch 12.1 raised max-level player health and creature damage by 25% and deliberately moved power out of cooldowns into steady-state damage, either of which can move secondary weights. Open question: no Season 2 sim source has been checked, so the order below is last season's and is shown unchanged rather than guessed at.
Stat priority and consumables
Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.
- 1.Agility
- 2.Versatility
- 3.Haste
- 4.Critical Strike
- 5.Mastery
Agility and item level are the first check. Versatility leads the secondaries because it flattens spike damage while adding flat output; Haste speeds Soul Fragment and Fracture generation, which is both offense and self-healing. Critical Strike is mostly offensive, and Mastery trails. Weight Versatility harder on progression and let Haste climb once the damage patterns feel comfortable.
Flasks, food, potions, weapon oils, and runes for this build.
Priority order is from patch 12.0.7 and has not been re-derived for 12.1. Individual lines naming an ability that 12.1 removed or redesigned are annotated above; lines that 12.1 only retuned are unchanged, because a damage number moving does not by itself reorder a priority list.
Opener and priority
Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.
Core principles
- Generators are key: when there is a priority conflict, keeping generators on cooldown wins - Fracture casts and Soul Fragment generation drive the hero-tree procs.
- Prioritize spenders by Soul cost: always use Soul spenders with as many Souls as possible for maximum efficiency per global.
- Avoid overcapping resources when possible: it is sometimes inevitable, but try to build and spend in waves.
- Press cooldowns as they become available: procs get wasted if abilities sit off cooldown for long periods.
AnnihilatorPuts a major focus on building Voidfall procs through casts of Fracture and then spending them. AoE is nearly the same list with Fel Devastation slightly higher priority; the multi-target priority starts at 2 targets.
Single-target priority
- 1.Infernal Strike - off GCD if you are at or near 2 charges and will not need it for movement soon
- 2.Maintain 75 Fury - if you are at 2 stacks of Voidfall or Metamorphosis is about to come off cooldown
- 3.Metamorphosis - if you will not overcap duration and Spirit Bomb has more than 10s left on cooldown
- 4.Fracture - if you are at or near 2 charges
- 5.Spirit Bomb - with 4+ Souls if Fiery Brand is about to run out
- 6.Fiery Brand - if the debuff is not currently active
- 7.Spirit Bomb - with 5+ Souls - if this activated Voidfall, cast Soul Cleave on the next GCD
- 8.Immolation Aura
- 9.Sigil of Flame
- 10.Sigil of Spite - if you will not overcap Souls
- 11.Soul Cleave - with 1 or more Souls
- 12.Fel Devastation - if you have at least 50 Fury
- 13.Soul Cleave - to spend Fury at 0 Souls
- 14.Fracture - if you won't cap Fury or Souls
- 15.Felblade - if you won't cap Fury
- 16.Throw Glaive - for filler or when kiting
AoE priority
- 1.Infernal Strike - off GCD if you are at or near 2 charges and will not need it for movement soon
- 2.Maintain 75 Fury - if you are at 2 stacks of Voidfall or Metamorphosis is about to come off cooldown
- 3.Metamorphosis - if you will not overcap duration and Spirit Bomb has more than 10s left on cooldown
- 4.Fracture - at or near 2 charges
- 5.Spirit Bomb - with 4+ Souls if Fiery Brand is about to run out
- 6.Fiery Brand - if the debuff is not currently active
- 7.Spirit Bomb - with 5+ Souls - if this activated Voidfall, cast Soul Cleave on the next GCD
- 8.Immolation Aura
- 9.Sigil of Flame
- 10.Sigil of Spite - if you will not cap Souls
- 11.Felblade - if you have 5+ Souls but not enough Fury to Spirit Bomb
- 12.Fel Devastation - if you have at least 50 Fury - slightly higher priority than in single target
- 13.Soul Cleave - to spend Fury and any available Souls
- 14.Fracture - if you won't cap Souls
- 15.Felblade - if you won't cap Fury
- 16.Throw Glaive - for filler or when kiting
Opener
- 1.Precast Sigil of Flame in single-target or on a single pack.
- 2.Infernal Strike into the enemy (or the edge of the pack), casting Spirit Bomb as you land if you have Souls and Fury saved from the previous pull.
- 3.Use Fracture to generate Souls and Fury.
- 4.Use Immolation Aura.
- 5.Use Fracture if you won't overcap Souls.
- 6.Use Fiery Brand for the Fire damage buff.
- 7.Use Spirit Bomb with 5+ Souls.
- 8.Use Sigil of Spite, then Fracture if you won't overcap Souls.
- 9.Use Felblade to generate Fury if you don't have enough.
- 10.Use Metamorphosis once enemies are grouped.
- 11.Use Spirit Bomb with 6 Souls, then Soul Cleave, then Fracture.
- 12.Fully channel Fel Devastation for Souls.
- 13.Use Soul Cleave at 0 Souls, then continue to the main rotation.
Aldrachi ReaverFocuses on building and spending Soul Fragments to gain Art of the Glaive procs. Soul generation takes priority over everything else in a conflict, and uptime is critical because the constant flow of glaives maintains your buffs.
Single-target priority
- 1.Infernal Strike - off GCD if you are at or near 2 charges and will not need it for movement soon
- 2.Metamorphosis
- 3.Fracture - if you are at or near 2 charges
- 4.Fracture - with Rending Strike on your priority target to proc Reaver's Mark and generate Souls and Fury
- 5.Spirit Bomb - with 4+ Souls if Fiery Brand is about to run out
- 6.Fiery Brand - if the debuff is not currently active
- 7.Spirit Bomb - with 5+ Souls
- 8.Soul Cleave - with Glaive Flurry to proc Fury of the Aldrachi and trigger Thrill of the Fight
- 9.Sigil of Spite - to activate Art of the Glaive if you do not already have a Reaver's Glaive available
- 10.Reaver's Glaive - to activate the Rending Strike and Glaive Flurry buffs
- 11.Immolation Aura
- 12.Sigil of Flame
- 13.Soul Cleave - with 1 or more Souls
- 14.Fel Devastation - if you have at least 50 Fury
- 15.Soul Cleave - to spend Fury at 0 Souls
- 16.Fracture - if you won't cap Fury or Souls
- 17.Felblade - if you won't cap Fury
- 18.Throw Glaive - for filler or when kiting
AoE priority
- 1.Infernal Strike - off GCD if you are at or near 2 charges and will not need it for movement soon
- 2.Metamorphosis
- 3.Fracture - if you are at or near 2 charges
- 4.Fracture - with Rending Strike to debuff the target with Reaver's Mark
- 5.Soul Cleave - with Glaive Flurry to proc Fury of the Aldrachi and trigger Thrill of the Fight
- 6.Sigil of Spite - to activate Art of the Glaive if you do not already have a Reaver's Glaive available
- 7.Reaver's Glaive - to activate the Rending Strike and Glaive Flurry buffs
- 8.Immolation Aura
- 9.Sigil of Flame
- 10.Spirit Bomb - with 4+ Souls if Fiery Brand is about to run out
- 11.Fiery Brand - if the debuff is not currently active
- 12.Spirit Bomb - with 5+ Souls
- 13.Felblade - if you have 5+ Souls but not enough Fury to Spirit Bomb
- 14.Fel Devastation - if you have at least 50 Fury
- 15.Soul Cleave - to spend Fury and any available Souls
- 16.Fracture
- 17.Felblade - if you won't cap Fury
- 18.Throw Glaive - for filler or when kiting
Opener
- 1.Precast Sigil of Flame in single-target or on a single pack.
- 2.Use Spirit Bomb as you Infernal Strike in if you have Souls and Fury saved from the previous pull.
- 3.Use Immolation Aura.
- 4.Use Sigil of Spite to activate Art of the Glaive.
- 5.Use Reaver's Glaive to activate the Rending Strike and Glaive Flurry buffs.
- 6.Use Fracture with Rending Strike on your priority target to proc Reaver's Mark and generate Souls and Fury.
- 7.Use Soul Cleave with Glaive Flurry to proc Fury of the Aldrachi and trigger Thrill of the Fight.
- 8.Use Fiery Brand for the Fire damage buff.
- 9.Use Metamorphosis once enemies are grouped.
- 10.Use Felblade to generate Fury if you don't have enough, and Fracture if you aren't at 6 Souls.
- 11.Use Spirit Bomb with 6 Souls, spend Fury with Soul Cleave, then continue to the main rotation.
Pre-combat checks
- Use your consumables - food, flask, and weapon oils. This applies to raids, dungeons, delves, and open-world content alike.
Major cooldowns
Offensive cooldowns
- Using offensive cooldowns as they become available is generally the best option.
- Fel Devastation (40s; 28-34s with Darkglare Boon): generally on cooldown. With Fiery Demise and Down in Flames, sync it with one cast of Fiery Brand.
- Soul Carver (1 min): on cooldown, with fewer than 3 Souls. With Fiery Demise talented, sync it with Fiery Brand.
- Sigil of Spite (1 min): on cooldown, ideally synced with Fiery Brand if talented into Fiery Demise.
Defensive cooldowns
- None of Vengeance's defensives are particularly powerful, so maximize usage by pressing them as they become available; hold briefly if you are not actively tanking.
- Metamorphosis (2 min, reduced by talents): on cooldown - but not if you are already in Meta from another proc with more than 5 seconds left, since it overwrites rather than extends.
- Fel Devastation: generally on cooldown when below 70% health; sync with Fiery Brand if running Fiery Demise and Down in Flames.
- Fiery Brand (1 min; 48s with Down in Flames): on cooldown. Hold up to 10 seconds for a large tankbuster; with Down in Flames, sync one charge with offensive cooldowns.
- Demon Spikes (20s, reduced by haste): whenever no other defensive is active, or when charges would fully recharge before active defensives run out.
- Darkness (5 min; 3 with Pitch Black): on cooldown as much as possible; hold for group damage phases, especially multi-hit events or big add pulls.
Advanced tips
Fracture optimization
- There is very little optimization left for Vengeance after the Midnight pruning - Fracture timing is the main one, and it applies to Annihilator.
- At full Voidfall stacks, or while spending them, avoid pressing Fracture since you cannot generate; prioritize it more heavily when you are about to proc the third stack.
- Annihilator extras: hold Metamorphosis a few seconds if Voidfall meteor animations are still resolving (a Mass Acceleration bug), and try to enter Meta with maximum Souls to exploit the Spirit Bomb reset.
Import strings were built for patch 12.0.7 and have NOT been re-verified for 12.1. Nobody authoritative publishes import strings, so none was rewritten here rather than invented. Patch 12.1 moved or removed talents in several trees, so a string may import a build that no longer exists. Check the listed key talents against the 12.1 changes above before importing.
Talents and hero trees
Use Fel-Scarred for the single-target profile below and Aldrachi Reaver when cleave or adds make its toolkit more valuable.
Recommended starting profiles
Single-target: Fel-Scarred
Annihilator builds Voidfall procs through Fracture casts and spends them for strong steady single-target damage and mitigation.
- Fel-Scarred hero tree
- Stat priority: Agility > Versatility
- Interrupt: Disrupt
Multi-target: Aldrachi Reaver
Aldrachi Reaver maximizes Soul generation and Reaver's Glaive for the best big-pull sustain and threat.
- Aldrachi Reaver hero tree
- Prioritize AoE and add-swap talents
- Interrupt: Disrupt
Talent builds and import strings
Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result. A build with no import string has not had one exported for this patch; the key talents below are the build.
Raid Progression - Fel-Scarred
Default raid tank build. Fel-Scarred leans on Demonsurge and Metamorphosis uptime for stronger single-target damage while the defensive loop stays unchanged: Fracture feeds Soul Fragments, Spirit Bomb applies Frailty, Soul Cleave heals, and Fiery Brand covers scheduled busters. Untethered Rage and Soul Carver round out the damage profile; take Soul Barrier on its row when magic spikes are the thing that kills you.
CUkAAAAAAAAAAAAAAAAAAAAAAMzMzMYmZmxMzMmZmZMDAAAAAAAAgZmZmZmxMYGzyMzsNzMzMLzMYmxyAwYZZmZWmFzMzMLwYGAAAwMzMgZbAMythic+ - Aldrachi Reaver
Default key build. Aldrachi Reaver maximizes Soul generation and Reaver's Glaive value, which is exactly what big pulls want: Sigil of Spite and Soul Sigils feed extra Soul Fragments, Spirit Bomb keeps Frailty rolling on the whole pack, and Sigil of Silence handles the caster packs Disrupt cannot cover alone. Keen Engagement and Preemptive Strike are the standard hero-choice picks.
CUkAAAAAAAAAAAAAAAAAAAAAAMzYmZmZMzMmxsZmZMDAAAAAAAAgZmZmZmxMYGzyMzsNzMzMLzMYmxyAwYZmZmxMzWmlZwYGAAAwMzYGjZMbAFlex - Control and Magic Defense
Swap-in package rather than a full archetype. Take Soul Barrier and Soul Cleanse when magic damage dominates, Sigil of Chains when the route needs adds dragged into cleave range, and Sigil of Silence plus Chaos Nova for interrupt-heavy weeks. Champion of the Glaive and Master of the Glaive are the class-tree flex points you trade to afford it.
Arena - Tormentor Pressure (3v3)
Vengeance in arena is a pressure-and-peel tank. Tormentor stacks damage taken on the kill target, Demonic Trample and Infernal Strike keep you glued to it, Jagged Spikes punishes melee cleaves, and Detainment Imprison sets up kill windows. Reverse Magic and Illidan's Grasp flex by enemy comp.
Complete talent referenceshow
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Complete talent referenceshow
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Demon Hunter class tree
Shared class talents, including throughput, control, defensives, and movement.
Active and choice talents
Passive talents
Vengeance specialization tree
Every Vengeance talent currently exposed by Blizzard game data.
Active and choice talents
Passive talents
Fel-Scarred
Fel-Scarred hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Aldrachi Reaver
Aldrachi Reaver hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Annihilator
Annihilator hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Void-Scarred
Void-Scarred hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Boss and dungeon loadouts
Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.
Season 2 class set
datamined. Read out of the game's spell data and republished by Wowhead. Blizzard does not publish set bonus text, so there is no first-party version to compare it against.- 2-piece
- Sigil of Flame's damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2.0 sec.
- 4-piece
- Immolation Aura and Sigil of Spite have 100% increased damage against targets affected by your Sigil of Flame.
Source: Wowhead spell pages, retrieved 2026-09-05. spell 1296613, spell 1296614. Third party, not Blizzard. If one of these is wrong, check the overview page and tell us.
Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.
Editorial acquisition targets
Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.
Season 1 acquisition targets, not re-verified for Season 2. The rows below name Season 1 items at their Season 1 item levels and are accurate as that; they are not Season 2 recommendations. Season 2's raid is The Venomous Abyss (8 bosses, Nek'zali the Soulcoiler through Ula'tek). Confirmed Season 2 raid item levels run 279 (Raid Finder, first boss) to 344 (Mythic, last two bosses and Very Rare drops), with Normal 292-302, Heroic 305-315 and the Great Vault paying 292/305/318/334 by difficulty. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.
Raid acquisition targets
Season 1 acquisition targets, not re-verified for Season 2. The dungeons named below are the Season 1 pool and are not in Season 2 rotation. Season 2 runs Altar of Fangs (new in 12.1), Murder Row, Den of Nalorakk, The Blinding Vale, Voidscar Arena, Temple of Sethraliss, Kings' Rest and Ruby Life Pools. Confirmed Season 2 keystone item levels: +2 through +3 pay 295 end-of-run and 305 in the vault, rising to 311 end-of-run and 318 in the vault at +10 and above. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.
Mythic+ acquisition targets
Enchants
Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.
Gems
Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.
Embellishments
Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.
Utility, defensives, and movement
Your Demon Hunter toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.
Defensives
Elite mobility from Double Jump, Fel Rush, and Vengeful Retreat; Darkness is a raid-wide dodge cooldown.
Interrupt: Disrupt - grab a focus-interrupt macro on the Vengeance macros page.
Interface and macros
Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.
Focus interrupt
#showtooltip Disrupt
/cast [@focus,harm,nodead][] DisruptWritten for patch 12.0.7. Patch 12.1 increased max-level player health and creature damage by 25% and made crowd-control diminishing returns reset after 20 seconds instead of 16, so defensive timing and crowd-control advice on this page is the most likely to have moved. Source: Curse of Ula'tek content update notes, https://worldofwarcraft.blizzard.com/en-us/news/24293281.
What improves results
- Keep Demon Spikes rolling against physical damage
- Bank Souls before a buster, then Spirit Bomb and Soul Cleave through it
- Use Fiery Brand on schedule - it is one of your biggest defensives
- Sigil of Flame is strong AoE threat, use it on every pull
Common mistakes
- Spending Souls at full health
- Letting Demon Spikes sit unused
- Saving Fiery Brand so long it is wasted
- Overcapping Fury instead of Soul Cleaving
FAQ
5 quick answersWhat is the best Vengeance Demon Hunter stat priority in Midnight Season 1?
Agility first, then Versatility > Haste > Critical Strike > Mastery. Versatility flattens spike damage while adding output, and Haste speeds Soul Fragment and Fracture generation - which is self-healing, not just damage. Lean harder on Versatility during progression.
Which Vengeance hero tree should I use?
Fel-Scarred for raid and single-target - Demonsurge and Metamorphosis uptime carry priority damage. Aldrachi Reaver for Mythic+ and big pulls, where maximum Soul generation and Reaver's Glaive value turn into sustain and threat.
How does Vengeance actually mitigate damage?
By playing well offensively. Fracture and Immolation Aura generate Soul Fragments, Spirit Bomb consumes them for Frailty, and Soul Cleave converts Fury into healing. Demon Spikes covers physical strings, Fiery Brand is scheduled for busters, and Metamorphosis is the emergency and pull-opening cooldown. A Vengeance player who stops attacking stops mitigating.
Spirit Bomb or Soul Cleave?
Spirit Bomb when you have four to five Souls banked and want Frailty on everything - it is the AoE and sustain engine. Soul Cleave when you need Fury dumped into immediate healing or there is nothing worth Frailty. Do not spend Souls at full health, and do not overcap Fury while deciding.
What is the Vengeance interrupt toolkit in Mythic+?
Disrupt on the shortest tank-interrupt cooldown in the bracket, backed by Sigil of Silence for caster packs, Sigil of Misery and Chaos Nova for stops, and Imprison for a clean single-target shutdown. Plan Sigils before the pull; they are your route tools, not panic buttons.
Guide Updates
- Jul 31, 2026Initial full Vengeance guide: four builds, raid and Mythic+ gear paths, tank assignments for the Season 1 bosses, and consumables for 12.0.7.
- Jul 31, 2026Source trail: stat order, hero-tree leans, and Disrupt verified against the Season 1 spec playbook; every ability, Sigil, and talent name checked against the Vengeance action list, active talent data, and PvP talent data.
- Jul 30, 202612.0.7 patch review completed: no changes to the Vengeance loop - Fel-Scarred remains the raid default and Aldrachi Reaver the Mythic+ default.
Talents by enemy class
Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.
Grip setups, anti-caster pressure, and sustained melee uptime.
Mobility, anti-slow, and physical or magic mitigation.
Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.
Vengeance in arena is a pressure-and-peel tank. Tormentor stacks damage taken on the kill target, Demonic Trample and Infernal Strike keep you glued to it, Jagged Spikes punishes melee cleaves, and Detainment Imprison sets up kill windows. Reverse Magic and Illidan's Grasp flex by enemy comp.
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