Midnight Season 2
Tank

Demon Hunter · Vengeance

Vengeance is an aggressive tank that mitigates by dealing damage. You generate Soul Fragments and consume them for healing, keeping Fiery Brand active and Sigil of Spite on schedule.

Checked 5 Sept 2026· 12.1.0. Last checked 39 days ago. No patch has landed since, but it is due another look.Last checked 39 days ago. No patch has landed since, but it is due another look.

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Guide contents
Spec briefing

How Vengeance Demon Hunter wins

Vengeance is an aggressive tank that mitigates by dealing damage. You generate Soul Fragments and consume them for healing, keeping Fiery Brand active and Sigil of Spite on schedule.

Role
Tank
Stat lead
Agility then Versatility
Single target
Fel-Scarred
Cleave / AoE
Aldrachi Reaver
Patch 12.1.0Updated Sep 5, 2026

Strong when

  • Excellent AoE threat and damage
  • Strong self-healing through Soul Fragments
  • Great magic mitigation and tank mobility

Plan around

  • Physical spikes hurt when Fragments are low
  • Fragment and Fiery Brand planning add complexity
  • Less passive armor than plate tanks
Patch 12.1.0

What changed for this spec

Patch 12.1 reworks Vengeance's sigils. Sigil of Chains is no longer a talent - it is learned at level 35, its cooldown drops to 60 seconds from 90, and it no longer replaces Sigil of Misery. Sigil of Silence now replaces Sigil of Misery when selected, and Improved Sigil of Misery drops its Sigil of Chains interaction for a 15-second cooldown reduction on Sigil of Silence. Fracture and Soul Cleave now require equipped Warglaives, Axes, Swords, and Fist Weapons. Separately, Demon Hunters can now equip daggers. Damage is up 5.5%, and self-healing values rise alongside a class-wide 25% increase to player health and creature damage that Blizzard says is meant to make damage less spiky and healing more satisfying. Several talents also changed tree locations.

2 things on this page name abilities the patch changed

These are flagged, not corrected. Rewriting a priority list needs a source this page does not have, so what is shown is where the guide and the patch notes disagree.

  • Sigil of Chains (talents) The notes say "Sigil of Chains is now learned at level 35 and is no longer a talent." and "Sigil of Chains no longer replaces Sigil of Misery." It is baseline at level 35 now, so listing it as a key talent is out of date.
  • Sigil of Silence (talents) The notes say "Sigil of Silence now replaces Sigil of Misery when selected." and "Improved Sigil of Misery now reduces the cooldown of Sigil of Silence by 15 seconds when Sigil of Silence is selected." Its function in the tree changed, so any description attached to this entry needs rechecking.

Source: Blizzard, Curse of Ula'tek content update notes (https://worldofwarcraft.blizzard.com/en-us/news/24293281). Transcript: docs/apps/wow-god/research/patch-12.1/12.1.0-CLASSES-section.txt

Not re-verified for Season 2. This ordering was checked for patch 12.0.7. Patch 12.1 raised max-level player health and creature damage by 25% and deliberately moved power out of cooldowns into steady-state damage, either of which can move secondary weights. Open question: no Season 2 sim source has been checked, so the order below is last season's and is shown unchanged rather than guessed at.

Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Agility
  2. 2.Versatility
  3. 3.Haste
  4. 4.Critical Strike
  5. 5.Mastery

Agility and item level are the first check. Versatility leads the secondaries because it flattens spike damage while adding flat output; Haste speeds Soul Fragment and Fracture generation, which is both offense and self-healing. Critical Strike is mostly offensive, and Mastery trails. Weight Versatility harder on progression and let Haste climb once the damage patterns feel comfortable.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

7 rows
FlaskFlask of the Blood KnightsDefault tank flask.FoodVersatility or Haste feastMatch your current gear and the encounter damage profile.Combat potionLight's PotentialDefensive potion for tank busters and dangerous pulls.Combat potionPotion of RecklessnessDamage potion when survival is secure.Health potionSilvermoon Health PotionCarry for every key and progression pull.WeaponThalassian Phoenix OilCompare with stones for your warglaive setup.Augment runeVoid-Touched Augment RuneUse on progression and high keys.

Priority order is from patch 12.0.7 and has not been re-derived for 12.1. Individual lines naming an ability that 12.1 removed or redesigned are annotated above; lines that 12.1 only retuned are unchanged, because a damage number moving does not by itself reorder a priority list.

Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Generators are key: when there is a priority conflict, keeping generators on cooldown wins - Fracture casts and Soul Fragment generation drive the hero-tree procs.
  • Prioritize spenders by Soul cost: always use Soul spenders with as many Souls as possible for maximum efficiency per global.
  • Avoid overcapping resources when possible: it is sometimes inevitable, but try to build and spend in waves.
  • Press cooldowns as they become available: procs get wasted if abilities sit off cooldown for long periods.
AnnihilatorPuts a major focus on building Voidfall procs through casts of Fracture and then spending them. AoE is nearly the same list with Fel Devastation slightly higher priority; the multi-target priority starts at 2 targets.

Single-target priority

  1. 1.Infernal Strike - off GCD if you are at or near 2 charges and will not need it for movement soon
  2. 2.Maintain 75 Fury - if you are at 2 stacks of Voidfall or Metamorphosis is about to come off cooldown
  3. 3.Metamorphosis - if you will not overcap duration and Spirit Bomb has more than 10s left on cooldown
  4. 4.Fracture - if you are at or near 2 charges
  5. 5.Spirit Bomb - with 4+ Souls if Fiery Brand is about to run out
  6. 6.Fiery Brand - if the debuff is not currently active
  7. 7.Spirit Bomb - with 5+ Souls - if this activated Voidfall, cast Soul Cleave on the next GCD
  8. 8.Immolation Aura
  9. 9.Sigil of Flame
  10. 10.Sigil of Spite - if you will not overcap Souls
  11. 11.Soul Cleave - with 1 or more Souls
  12. 12.Fel Devastation - if you have at least 50 Fury
  13. 13.Soul Cleave - to spend Fury at 0 Souls
  14. 14.Fracture - if you won't cap Fury or Souls
  15. 15.Felblade - if you won't cap Fury
  16. 16.Throw Glaive - for filler or when kiting

AoE priority

  1. 1.Infernal Strike - off GCD if you are at or near 2 charges and will not need it for movement soon
  2. 2.Maintain 75 Fury - if you are at 2 stacks of Voidfall or Metamorphosis is about to come off cooldown
  3. 3.Metamorphosis - if you will not overcap duration and Spirit Bomb has more than 10s left on cooldown
  4. 4.Fracture - at or near 2 charges
  5. 5.Spirit Bomb - with 4+ Souls if Fiery Brand is about to run out
  6. 6.Fiery Brand - if the debuff is not currently active
  7. 7.Spirit Bomb - with 5+ Souls - if this activated Voidfall, cast Soul Cleave on the next GCD
  8. 8.Immolation Aura
  9. 9.Sigil of Flame
  10. 10.Sigil of Spite - if you will not cap Souls
  11. 11.Felblade - if you have 5+ Souls but not enough Fury to Spirit Bomb
  12. 12.Fel Devastation - if you have at least 50 Fury - slightly higher priority than in single target
  13. 13.Soul Cleave - to spend Fury and any available Souls
  14. 14.Fracture - if you won't cap Souls
  15. 15.Felblade - if you won't cap Fury
  16. 16.Throw Glaive - for filler or when kiting

Opener

  1. 1.Precast Sigil of Flame in single-target or on a single pack.
  2. 2.Infernal Strike into the enemy (or the edge of the pack), casting Spirit Bomb as you land if you have Souls and Fury saved from the previous pull.
  3. 3.Use Fracture to generate Souls and Fury.
  4. 4.Use Immolation Aura.
  5. 5.Use Fracture if you won't overcap Souls.
  6. 6.Use Fiery Brand for the Fire damage buff.
  7. 7.Use Spirit Bomb with 5+ Souls.
  8. 8.Use Sigil of Spite, then Fracture if you won't overcap Souls.
  9. 9.Use Felblade to generate Fury if you don't have enough.
  10. 10.Use Metamorphosis once enemies are grouped.
  11. 11.Use Spirit Bomb with 6 Souls, then Soul Cleave, then Fracture.
  12. 12.Fully channel Fel Devastation for Souls.
  13. 13.Use Soul Cleave at 0 Souls, then continue to the main rotation.
Aldrachi ReaverFocuses on building and spending Soul Fragments to gain Art of the Glaive procs. Soul generation takes priority over everything else in a conflict, and uptime is critical because the constant flow of glaives maintains your buffs.

Single-target priority

  1. 1.Infernal Strike - off GCD if you are at or near 2 charges and will not need it for movement soon
  2. 2.Metamorphosis
  3. 3.Fracture - if you are at or near 2 charges
  4. 4.Fracture - with Rending Strike on your priority target to proc Reaver's Mark and generate Souls and Fury
  5. 5.Spirit Bomb - with 4+ Souls if Fiery Brand is about to run out
  6. 6.Fiery Brand - if the debuff is not currently active
  7. 7.Spirit Bomb - with 5+ Souls
  8. 8.Soul Cleave - with Glaive Flurry to proc Fury of the Aldrachi and trigger Thrill of the Fight
  9. 9.Sigil of Spite - to activate Art of the Glaive if you do not already have a Reaver's Glaive available
  10. 10.Reaver's Glaive - to activate the Rending Strike and Glaive Flurry buffs
  11. 11.Immolation Aura
  12. 12.Sigil of Flame
  13. 13.Soul Cleave - with 1 or more Souls
  14. 14.Fel Devastation - if you have at least 50 Fury
  15. 15.Soul Cleave - to spend Fury at 0 Souls
  16. 16.Fracture - if you won't cap Fury or Souls
  17. 17.Felblade - if you won't cap Fury
  18. 18.Throw Glaive - for filler or when kiting

AoE priority

  1. 1.Infernal Strike - off GCD if you are at or near 2 charges and will not need it for movement soon
  2. 2.Metamorphosis
  3. 3.Fracture - if you are at or near 2 charges
  4. 4.Fracture - with Rending Strike to debuff the target with Reaver's Mark
  5. 5.Soul Cleave - with Glaive Flurry to proc Fury of the Aldrachi and trigger Thrill of the Fight
  6. 6.Sigil of Spite - to activate Art of the Glaive if you do not already have a Reaver's Glaive available
  7. 7.Reaver's Glaive - to activate the Rending Strike and Glaive Flurry buffs
  8. 8.Immolation Aura
  9. 9.Sigil of Flame
  10. 10.Spirit Bomb - with 4+ Souls if Fiery Brand is about to run out
  11. 11.Fiery Brand - if the debuff is not currently active
  12. 12.Spirit Bomb - with 5+ Souls
  13. 13.Felblade - if you have 5+ Souls but not enough Fury to Spirit Bomb
  14. 14.Fel Devastation - if you have at least 50 Fury
  15. 15.Soul Cleave - to spend Fury and any available Souls
  16. 16.Fracture
  17. 17.Felblade - if you won't cap Fury
  18. 18.Throw Glaive - for filler or when kiting

Opener

  1. 1.Precast Sigil of Flame in single-target or on a single pack.
  2. 2.Use Spirit Bomb as you Infernal Strike in if you have Souls and Fury saved from the previous pull.
  3. 3.Use Immolation Aura.
  4. 4.Use Sigil of Spite to activate Art of the Glaive.
  5. 5.Use Reaver's Glaive to activate the Rending Strike and Glaive Flurry buffs.
  6. 6.Use Fracture with Rending Strike on your priority target to proc Reaver's Mark and generate Souls and Fury.
  7. 7.Use Soul Cleave with Glaive Flurry to proc Fury of the Aldrachi and trigger Thrill of the Fight.
  8. 8.Use Fiery Brand for the Fire damage buff.
  9. 9.Use Metamorphosis once enemies are grouped.
  10. 10.Use Felblade to generate Fury if you don't have enough, and Fracture if you aren't at 6 Souls.
  11. 11.Use Spirit Bomb with 6 Souls, spend Fury with Soul Cleave, then continue to the main rotation.

Pre-combat checks

  • Use your consumables - food, flask, and weapon oils. This applies to raids, dungeons, delves, and open-world content alike.

Major cooldowns

Offensive cooldowns

  • Using offensive cooldowns as they become available is generally the best option.
  • Fel Devastation (40s; 28-34s with Darkglare Boon): generally on cooldown. With Fiery Demise and Down in Flames, sync it with one cast of Fiery Brand.
  • Soul Carver (1 min): on cooldown, with fewer than 3 Souls. With Fiery Demise talented, sync it with Fiery Brand.
  • Sigil of Spite (1 min): on cooldown, ideally synced with Fiery Brand if talented into Fiery Demise.

Defensive cooldowns

  • None of Vengeance's defensives are particularly powerful, so maximize usage by pressing them as they become available; hold briefly if you are not actively tanking.
  • Metamorphosis (2 min, reduced by talents): on cooldown - but not if you are already in Meta from another proc with more than 5 seconds left, since it overwrites rather than extends.
  • Fel Devastation: generally on cooldown when below 70% health; sync with Fiery Brand if running Fiery Demise and Down in Flames.
  • Fiery Brand (1 min; 48s with Down in Flames): on cooldown. Hold up to 10 seconds for a large tankbuster; with Down in Flames, sync one charge with offensive cooldowns.
  • Demon Spikes (20s, reduced by haste): whenever no other defensive is active, or when charges would fully recharge before active defensives run out.
  • Darkness (5 min; 3 with Pitch Black): on cooldown as much as possible; hold for group damage phases, especially multi-hit events or big add pulls.

Advanced tips

Fracture optimization

  • There is very little optimization left for Vengeance after the Midnight pruning - Fracture timing is the main one, and it applies to Annihilator.
  • At full Voidfall stacks, or while spending them, avoid pressing Fracture since you cannot generate; prioritize it more heavily when you are about to proc the third stack.
  • Annihilator extras: hold Metamorphosis a few seconds if Voidfall meteor animations are still resolving (a Mass Acceleration bug), and try to enter Meta with maximum Souls to exploit the Spirit Bomb reset.

Import strings were built for patch 12.0.7 and have NOT been re-verified for 12.1. Nobody authoritative publishes import strings, so none was rewritten here rather than invented. Patch 12.1 moved or removed talents in several trees, so a string may import a build that no longer exists. Check the listed key talents against the 12.1 changes above before importing.

Build

Talents and hero trees

Use Fel-Scarred for the single-target profile below and Aldrachi Reaver when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Fel-Scarred

Annihilator builds Voidfall procs through Fracture casts and spends them for strong steady single-target damage and mitigation.

  • Fel-Scarred hero tree
  • Stat priority: Agility > Versatility
  • Interrupt: Disrupt

Multi-target: Aldrachi Reaver

Aldrachi Reaver maximizes Soul generation and Reaver's Glaive for the best big-pull sustain and threat.

  • Aldrachi Reaver hero tree
  • Prioritize AoE and add-swap talents
  • Interrupt: Disrupt

Talent builds and import strings

Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result. A build with no import string has not had one exported for this patch; the key talents below are the build.

Open talent calculator

Raid Progression - Fel-Scarred

Default raid tank build. Fel-Scarred leans on Demonsurge and Metamorphosis uptime for stronger single-target damage while the defensive loop stays unchanged: Fracture feeds Soul Fragments, Spirit Bomb applies Frailty, Soul Cleave heals, and Fiery Brand covers scheduled busters. Untethered Rage and Soul Carver round out the damage profile; take Soul Barrier on its row when magic spikes are the thing that kills you.

In-game import string
CUkAAAAAAAAAAAAAAAAAAAAAAMzMzMYmZmxMzMmZmZMDAAAAAAAAgZmZmZmxMYGzyMzsNzMzMLzMYmxyAwYZZmZWmFzMzMLwYGAAAwMzMgZbA

Mythic+ - Aldrachi Reaver

Default key build. Aldrachi Reaver maximizes Soul generation and Reaver's Glaive value, which is exactly what big pulls want: Sigil of Spite and Soul Sigils feed extra Soul Fragments, Spirit Bomb keeps Frailty rolling on the whole pack, and Sigil of Silence handles the caster packs Disrupt cannot cover alone. Keen Engagement and Preemptive Strike are the standard hero-choice picks.

In-game import string
CUkAAAAAAAAAAAAAAAAAAAAAAMzYmZmZMzMmxsZmZMDAAAAAAAAgZmZmZmxMYGzyMzsNzMzMLzMYmxyAwYZmZmxMzWmlZwYGAAAwMzYGjZMbA

Flex - Control and Magic Defense

Swap-in package rather than a full archetype. Take Soul Barrier and Soul Cleanse when magic damage dominates, Sigil of Chains when the route needs adds dragged into cleave range, and Sigil of Silence plus Chaos Nova for interrupt-heavy weeks. Champion of the Glaive and Master of the Glaive are the class-tree flex points you trade to afford it.

Arena - Tormentor Pressure (3v3)

Vengeance in arena is a pressure-and-peel tank. Tormentor stacks damage taken on the kill target, Demonic Trample and Infernal Strike keep you glued to it, Jagged Spikes punishes melee cleaves, and Detainment Imprison sets up kill windows. Reverse Magic and Illidan's Grasp flex by enemy comp.

Complete talent referenceshow

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

Build a custom loadout
Talent type

Demon Hunter class tree

Shared class talents, including throughput, control, defensives, and movement.

45 of 45 shown

Active and choice talents

Passive talents

Vengeful BondsPassiveVengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.Unrestrained FuryPassiveIncreases maximum Fury by 20.Shattered RestorationPassiveThe healing of Shattered Souls is increased by 10%.Improved Sigil of MiseryPassiveReduces the cooldown of Sigil of Misery by 30 sec.Bouncing GlaivesPassiveThrow Glaive ricochets to 1 additional target.Charred WarbladesPassiveYou heal for 3% of all Fire damage you deal.Improved DisruptPassiveIncreases the range of Disrupt to 10 yds.Aldrachi DesignPassiveIncreases your chance to parry by 3%.Focused IrePassiveThe primary target of Chaos Nova is stunned for an additional 2 sec.Disrupting FuryPassiveDisrupt generates 30 Fury on a successful interrupt.Blazing PathPassiveShift gains an additional charge.Swallowed AngerPassiveConsume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.Aura of PainPassiveIncreases the critical strike chance of Immolation Aura by 6%.Live by the GlaivePassiveWhen you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury. This effect may only occur once every 5 sec.PursuitPassiveMastery increases your movement speed.Soul RendingPassive2 ranksLeech increased by 10%. Gain an additional 10% leech while Metamorphosis is active.Felfire HastePassiveFel Rush increases your movement speed by 10% for 8 sec.Infernal ArmorPassive2 ranksImmolation Aura increases your armor by 20% and causes melee attackers to suffer 4 Fire damage.Lost in DarknessPassiveSpectral Sight has 5 sec reduced cooldown and no longer reduces movement speed. Illidari KnowledgePassive2 ranksReduces magic damage taken by 6%.FelboundPassiveYour movement speed is increased by 3%.Will of the IllidariPassive2 ranksIncreases maximum health by 6%.Internal StrugglePassiveIncreases your mastery by 2.6%.FuriousPassiveAttacks and abilities that generate Fury deal 3% increased damage.RemorselessPassiveAttacks and abilities that spend Fury deal 3% increased damage.First In, Last OutPassiveShift grants you a rapidly decaying shield equal to 6% of your maximum health.Erratic FelheartPassive2 ranksThe cooldown of Fel Rush is reduced by 2.0 sec.Final BreathPassiveFully channeling Void Ray increases the damage of its final tick by 300%.Demon MuzzlePassiveInterrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 sec.Soul SplitterPassive2 ranksAny time you would generate one or more Soul Fragments, you have a 4% chance to generate an additional Soul Fragment.Wings of WrathPassiveGlide speed increased by 10%.Demonic ResiliencePassiveBlur gains 1 additional charge.

Vengeance specialization tree

Every Vengeance talent currently exposed by Blizzard game data.

43 of 43 shown

Active and choice talents

Passive talents

Perfectly Balanced GlaivePassiveReduces the cooldown of Fracture by 1 sec and Throw Glaive by 6 sec.Quickened SigilsPassiveYour Sigils activate 1 second faster.Ascending FlamePassiveSigil of Flame damage increased by 50%.Tempered SteelPassivePhysical damage increased by 12%.Calcified SpikesPassiveDemon Spikes reduces damage taken by 5% while active.Feed the DemonPassiveEvery 20 Fury spent reduces the remaining cooldown of Demon Spikes by 1.00 sec.RetaliationPassiveWhile Demon Spikes is active, melee attacks against you cause the attacker to take 10 Physical damage. Generates high threat.Felfire FistPassiveActivating Infernal Strike out of combat or within 5 sec of entering combat places a Sigil of Flame at the target location.Agonizing FlamesPassiveImmolation Aura increases your movement speed by 10% and its duration is increased by 50%.Burning BloodPassiveFire damage increased by 8%.Revel in PainPassive6.0% of your Fire damage shields you, up to a maximum of 3,055. Shield and maximum values are doubled while Fiery Brand is active.FrailtyPassiveEnemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb are afflicted with Frailty for 8 sec. You heal for 10% of all damage you deal to targets with Frailty.Feast of SoulsPassiveSoul Cleave heals for an additional 78.FalloutPassiveImmolation Aura's initial burst has a chance to shatter Soul Fragments from enemies.Ruinous BulwarkPassiveFel Devastation heals for an additional 10%, and 50% of its healing is converted into an absorb shield for 10 sec.Volatile FlamebloodPassiveImmolation Aura has 10% increased critical strike chance and generates 1-5 Fury when it deals critical damage. This effect may only occur once per 1 sec.Fel Flame FortificationPassiveYou take 10% reduced magic damage while Immolation Aura is active.Void ReaverPassiveFrailty now also reduces all damage you take from afflicted targets by 6%.PainbringerPassive2 ranksConsuming a Soul Fragment reduces all damage you take by 6% for 8 sec.Roaring FirePassiveFel Devastation heals you for up to 50% more, based on your missing health.Fiery DemisePassive2 ranksFiery Brand also increases Fire damage you deal to the target by 30%.Chains of AngerPassiveIncreases the duration of your Sigils by 2 sec and radius by 2 yds.Focused CleavePassiveSoul Cleave deals 60% increased damage to your primary target.SoulmongerPassiveWhen consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum of 3,055.Stoke the FlamesPassiveFel Devastation damage increased by 30%.Burning AlivePassiveEvery 1 sec, Fiery Brand spreads to one nearby enemy.Cycle of BindingPassiveYour Sigils have 15% reduced cooldowns.VulnerabilityPassive2 ranksFrailty now also increases all damage you deal to afflicted targets by 6%.Vengeful BeastPassiveMetamorphosis has 5 sec increased duration and increases the damage of Fracture, Soul Cleave, and Spirit Bomb by 20%.Charred FleshPassive2 ranksImmolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.50 sec.SoulcrushPassiveThe effects of Frailty are doubled.Last ResortPassiveSustaining fatal damage instead transforms you to Metamorphosis form. This may occur once every 8 min.Darkglare BoonPassiveWhen Fel Devastation finishes fully channeling, it refreshes 15-30% of its cooldown and refunds 15-30 Fury.Down in FlamesPassiveFiery Brand has 12 sec reduced cooldown and 1 additional charge.

Fel-Scarred

Fel-Scarred hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Passive talents

Demonic IntensityPassiveVoid Metamorphosis greatly empowers The Hunt and casting Collapsing Star resets its cooldown. Voidsurge damage is increased by 10% for each time it previously triggered while your demon form is active.Untethered FuryPassiveMaximum Fury increased by 20.Burning BladesPassiveYour blades burn with Cosmic energy, causing your Voidblade, Hungering Slash, and Throw Glaive to deal an additional 35% damage as Cosmic damage. Reap damage increased by 20%.Monster RisingPassiveIntellect increased by 10% while not in demon form.Violent TransformationPassiveEntering Void Metamorphosis resets the cooldown of Voidblade and Soul Immolation.Enduring TormentPassiveThe effects of your demon form persist outside of it in a weakened state, increasing Mastery: Monster Within's effectiveness by 20%.DemonsurgePassiveVoid Metamorphosis now also greatly empowers Voidblade and Hungering Slash. While demon form is active, the first cast of each empowered ability induces a Voidsurge, causing you to explode with Void energy, dealing 2,327 Cosmic damage to nearby enemies. Deals reduced damage beyond 8 targets.Focused HatredPassiveVoidsurge deals 50% increased damage when it strikes a single target. Each additional target reduces this bonus by 10%.Volatile InstinctPassiveEntering demon form causes your next Voidsurge to repeat after a short delay.Blind FocusPassiveCosmic damage increased by 2%. Effect is doubled while in demon form.Undying EmbersPassiveSoul Immolation has a 25% chance to reignite after it expires, reapplying its effect.

Aldrachi Reaver

Aldrachi Reaver hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Passive talents

Incisive BladePassiveSoul Cleave deals 10% increased damage.Wounded QuarryPassiveExpose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 30% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment. Fury of the AldrachiPassiveWhen enhanced by Reaver's Glaive, Soul Cleave casts 3 additional glaive slashes to nearby targets. Deals reduced damage beyond 8 targets. If cast after Shear, cast 6 slashes instead.Reaver's MarkPassiveWhen enhanced by Reaver's Glaive, Shear applies Reaver's Mark, which causes the target to take 8% increased damage for 20 sec. Max 2 stacks. Applies 1 additional stack of Reaver's Mark If cast after Soul Cleave.BladecraftPassiveFury of the Aldrachi further empowers Blade Dance when cast after Chaos Strike, increasing slashes to 12. Reaver's Mark now stacks up to 2 times and further empowers Chaos Strike when cast after Blade Dance, applying an additional stack.Aldrachi TacticsPassiveThe second enhanced ability in a pattern shatters an additional Soul Fragment.Art of the GlaivePassiveConsuming 20 Soul Fragments or casting Sigil of Spite converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing 168 Physical damage and ricocheting to 2 additional enemies. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave. The enhanced ability you cast first deals 15% increased damage, and the second deals 30% increased damage.Thrill of the FightPassiveAfter consuming both enhancements, gain Thrill of the Fight, increasing the damage of your next Reaver's Glaive by 30% and increasing Haste by 8% for 30 sec.Warblade's HungerPassiveConsuming a Soul Fragment causes your next Shear to deal 21 additional Physical damage.Keen EdgePassiveReaver's Glaive damage is increased by 20% and other Physical-only damage is increased by 10%.Broken SpiritPassiveThe Hunt shatters 1 Soul Fragment. Blade Dance and Chaos Strike have a 20% chance to shatter a Soul Fragment.

Annihilator

Annihilator hero talents, including every active, choice, and passive node exposed by Blizzard.

16 of 16 shown

Passive talents

World KillerPassiveThe third Voidfall meteor strike called down in sequence is larger, has 50% increased area, deals 50% increased damage, and generates 1 Soul Fragment.Otherworldly FocusPassiveCollapsing Star and Voidfall meteors deal 30% increased damage when striking a single target. Each additional target reduces this bonus by 5%.Dark MatterPassiveYour first Collapsing Star after casting Void Metamorphosis causes a Cosmic meteor shower to assault the area, dealing 2,269 Cosmic damage over 6 sec.Final HourPassivePassive bonuses granted by each stack of Voidfall persist for 8 sec after being consumed.Meteoric FallPassiveWhile at 3 stacks of Voidfall, Reap consumes all 3 to rapidly call down that many meteor strikes.Mass AccelerationPassiveGain 3 stacks of Voidfall and reset the cooldown of Reap upon activating Void Metamorphosis.VoidfallPassiveConsume has a 35% chance to grant 1 stack of Voidfall. Upon reaching 3 stacks of Voidfall, Reap consumes a stack to reach into the Void and call down a meteor strike at your target's location, dealing 665 Cosmic damage to all enemies within 8 yards. Damage reduced beyond 8 targets.Celestial EchoesPassiveConsume generates 2 additional Fury and deals 15% increased damage.Phase ShiftPassiveEach stack of Voidfall grants 2% reduced damage taken.CatastrophePassiveEnemies struck by a Voidfall Meteor take an additional 25% damage over 8 sec.Swift ErasurePassiveEach stack of Voidfall grants 2% Haste.Meteoric RisePassiveVoid Ray damage increased by 15%. Fully channeling Void Ray generates 1 stack of Voidfall.

Void-Scarred

Void-Scarred hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Passive talents

Monster RisingPassiveIntellect increased by 10% while not in demon form.Blind FocusPassiveCosmic damage increased by 2%. Effect is doubled while in demon form.Enduring TormentPassiveThe effects of your demon form persist outside of it in a weakened state, increasing Mastery: Monster Within's effectiveness by 20%.Undying EmbersPassiveSoul Immolation has a 25% chance to reignite after it expires, reapplying its effect.Untethered FuryPassiveMaximum Fury increased by 20.Volatile InstinctPassiveEntering demon form causes your next Voidsurge to repeat after a short delay.Burning BladesPassiveYour blades burn with Cosmic energy, causing your Voidblade, Hungering Slash, and Throw Glaive to deal an additional 35% damage as Cosmic damage. Reap damage increased by 20%.DemonsurgePassiveVoid Metamorphosis now also greatly empowers Voidblade and Hungering Slash. While demon form is active, the first cast of each empowered ability induces a Voidsurge, causing you to explode with Void energy, dealing 2,404 Cosmic damage to nearby enemies. Deals reduced damage beyond 8 targets.Focused HatredPassiveVoidsurge deals 50% increased damage when it strikes a single target. Each additional target reduces this bonus by 10%.Violent TransformationPassiveEntering Void Metamorphosis resets the cooldown of Voidblade and Soul Immolation.Demonic IntensityPassiveVoid Metamorphosis greatly empowers The Hunt and casting Collapsing Star resets its cooldown. Voidsurge damage is increased by 10% for each time it previously triggered while your demon form is active.
Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

Season 2 class set

datamined. Read out of the game's spell data and republished by Wowhead. Blizzard does not publish set bonus text, so there is no first-party version to compare it against.
2-piece
Sigil of Flame's damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2.0 sec.
4-piece
Immolation Aura and Sigil of Spite have 100% increased damage against targets affected by your Sigil of Flame.

Source: Wowhead spell pages, retrieved 2026-09-05. spell 1296613, spell 1296614. Third party, not Blizzard. If one of these is wrong, check the overview page and tell us.

Loading verified raid results

Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.

Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Season 1 acquisition targets, not re-verified for Season 2. The rows below name Season 1 items at their Season 1 item levels and are accurate as that; they are not Season 2 recommendations. Season 2's raid is The Venomous Abyss (8 bosses, Nek'zali the Soulcoiler through Ula'tek). Confirmed Season 2 raid item levels run 279 (Raid Finder, first boss) to 344 (Mythic, last two bosses and Very Rare drops), with Normal 292-302, Heroic 305-315 and the Great Vault paying 292/305/318/334 by difficulty. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.

Raid acquisition targets

16 slots

Season 1 acquisition targets, not re-verified for Season 2. The dungeons named below are the Season 1 pool and are not in Season 2 rotation. Season 2 runs Altar of Fangs (new in 12.1), Murder Row, Den of Nalorakk, The Blinding Vale, Voidscar Arena, Temple of Sethraliss, Kings' Rest and Ruby Life Pools. Confirmed Season 2 keystone item levels: +2 through +3 pay 295 end-of-run and 305 in the vault, rising to 311 end-of-run and 318 in the vault at +10 and above. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.

Mythic+ acquisition targets

16 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
11 recommendations
Berserker's RageWeapon enchant - Frenzied Focus grants +124 Haste for 15 secWeapon - Default damage enchant when simmed ahead.EnchantingEmpowered Blessing of Speed; use a leech or avoidance option for progression survivalHelmAkil'zon's SwiftnessShoulders - Tank-friendly shoulder enchant.InscriptionMark of the Worldsoul+50 Primary StatChest - Default chest enchant for broad value.EnchantingForest Hunter's Armor Kit+41 Agility or Strength - +115 StaminaLegs - Agility alternative once survival is stable.LeatherworkingBlood Knight's Armor Kit+32 Agility or Strength - +16 ArmorLegs - Defensive leg armor kit - the progression default.LeatherworkingLynx's Dexterity+19 Avoidance - +232 StaminaBoots - Default agility boot enchant.EnchantingSilvermoon's Alacrity+29 HasteRings - Haste alternative when Soul generation feels slow.EnchantingThalassian Phoenix OilWeapon - Weapon oil alternative; compare by sim.AlchemyEmpowered Blessing of SpeedHelm - Default mobility helm enchant.EnchantingSilvermoon's TenacityRings - Versatility ring enchant for the Vers-first priority.Enchanting
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Recommended gems
3 recommendations
Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Recommended embellishments
3 recommendations
Survival and control

Utility, defensives, and movement

Your Demon Hunter toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

Elite mobility from Double Jump, Fel Rush, and Vengeful Retreat; Darkness is a raid-wide dodge cooldown.

Interrupt: Disrupt - grab a focus-interrupt macro on the Vengeance macros page.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Method Raid Tools - external assignments and pull timers for progression.

Focus interrupt

#showtooltip Disrupt
/cast [@focus,harm,nodead][] Disrupt

Written for patch 12.0.7. Patch 12.1 increased max-level player health and creature damage by 25% and made crowd-control diminishing returns reset after 20 seconds instead of 16, so defensive timing and crowd-control advice on this page is the most likely to have moved. Source: Curse of Ula'tek content update notes, https://worldofwarcraft.blizzard.com/en-us/news/24293281.

Execution review

What improves results

Self-review

Common mistakes

  • Spending Souls at full health
  • Letting Demon Spikes sit unused
  • Saving Fiery Brand so long it is wasted
  • Overcapping Fury instead of Soul Cleaving

FAQ

5 quick answers

What is the best Vengeance Demon Hunter stat priority in Midnight Season 1?

Agility first, then Versatility > Haste > Critical Strike > Mastery. Versatility flattens spike damage while adding output, and Haste speeds Soul Fragment and Fracture generation - which is self-healing, not just damage. Lean harder on Versatility during progression.

Which Vengeance hero tree should I use?

Fel-Scarred for raid and single-target - Demonsurge and Metamorphosis uptime carry priority damage. Aldrachi Reaver for Mythic+ and big pulls, where maximum Soul generation and Reaver's Glaive value turn into sustain and threat.

How does Vengeance actually mitigate damage?

By playing well offensively. Fracture and Immolation Aura generate Soul Fragments, Spirit Bomb consumes them for Frailty, and Soul Cleave converts Fury into healing. Demon Spikes covers physical strings, Fiery Brand is scheduled for busters, and Metamorphosis is the emergency and pull-opening cooldown. A Vengeance player who stops attacking stops mitigating.

Spirit Bomb or Soul Cleave?

Spirit Bomb when you have four to five Souls banked and want Frailty on everything - it is the AoE and sustain engine. Soul Cleave when you need Fury dumped into immediate healing or there is nothing worth Frailty. Do not spend Souls at full health, and do not overcap Fury while deciding.

What is the Vengeance interrupt toolkit in Mythic+?

Disrupt on the shortest tank-interrupt cooldown in the bracket, backed by Sigil of Silence for caster packs, Sigil of Misery and Chaos Nova for stops, and Imprison for a clean single-target shutdown. Plan Sigils before the pull; they are your route tools, not panic buttons.

Guide Updates

  1. Jul 31, 2026Initial full Vengeance guide: four builds, raid and Mythic+ gear paths, tank assignments for the Season 1 bosses, and consumables for 12.0.7.
  2. Jul 31, 2026Source trail: stat order, hero-tree leans, and Disrupt verified against the Season 1 spec playbook; every ability, Sigil, and talent name checked against the Vengeance action list, active talent data, and PvP talent data.
  3. Jul 30, 202612.0.7 patch review completed: no changes to the Vengeance loop - Fel-Scarred remains the raid default and Aldrachi Reaver the Mythic+ default.
Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

Published PvP baseline
Arena - Tormentor Pressure (3v3)

Vengeance in arena is a pressure-and-peel tank. Tormentor stacks damage taken on the kill target, Demonic Trample and Infernal Strike keep you glued to it, Jagged Spikes punishes melee cleaves, and Detainment Imprison sets up kill windows. Reverse Magic and Illidan's Grasp flex by enemy comp.

TormentorDemonic TrampleJagged SpikesDetainmentIllidan's GraspReverse MagicSigil of MiseryDemon Spikes

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