Push only when your team has a setup and keep an exit route before committing.
This page keeps the relevant video search and WoW-God tools together, but it is not presented as a finished, current playbook until its activity-specific research and source review are complete.
It should keep line of sight to your team while forcing the enemy to expose themselves to reach you. Deciding this after the opener means deciding it while you are already taking damage.
Deny a cast, dodge a crowd-control setup, create a cross-CC angle, or reconnect to your healer. Drifting into the open with none of those in mind is how pressure turns into a loss.
The cleanest offensive setups threaten a kill without handing the enemy a free counter-go on your healer. If you cannot say how you get out, you are not set up yet.
Positioning changes with map, composition, and cooldowns. Treat the guide as a language for reviewing decisions, not an instruction to stand in one permanent spot.